private void LoadAllData() { CurrentLevel = storing.GetCurrentLevel(); gemc.SetGemCount(storing.GetGemCount()); scorec.SetBestScore(storing.GetBestScore()); oc.SetVibrationStatus(storing.GetVibrationStatus()); oc.SetVMusicStatus(storing.GetMusicStatus()); bm.SetBoughtBricks(storing.GetBoughtBricks()); bm.SetSelectedBrick(storing.GetCurrentBrick()); //CurrentLevel = 8; //gemc.SetGemCount(999); }