private void OnCollisionEnter2D(Collision2D obstacle) { if (obstacle.gameObject.tag == "Bomb") { int bombs = bombManager.transform.childCount; float aliveTime = 0; foreach (Transform bomb in bombManager.transform) { float bombActiveTime = Time.timeSinceLevelLoad - bomb.GetComponent <BombTrigger>().activeTime; aliveTime += bombActiveTime; } brickManager.ScoreCalculator(bombs, aliveTime); } }