void LateUpdate() { if (!_brickManager.HasBricksLeft()) { Debug.Log("No bricks left"); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; // TODO remove when we load new levels #else Application.Quit(); #endif } }
void LateUpdate() { if (!_brickManager.HasBricksLeft()) { Debug.Log("No bricks left"); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; // TODO remove when we load new levels #else Application.Quit(); #endif } }