コード例 #1
0
        // ^ This is a lie: The token is actually int, but that would cause a name collision.
        //   Since BrickColors are written as ints, the IntToken class will try to redirect
        //   to this handler if it believes that its representing a BrickColor.

        public bool ReadProperty(Property prop, XmlNode token)
        {
            if (XmlPropertyTokens.ReadPropertyGeneric(token, out int value))
            {
                BrickColor brickColor = BrickColor.FromNumber(value);
                prop.XmlToken = "BrickColor";
                prop.Value    = brickColor;

                return(true);
            }

            return(false);
        }
コード例 #2
0
        private static Instance Reflect_XML(XmlNode node, Type objType)
        {
            if (!typeof(Instance).IsAssignableFrom(objType))
            {
                throw new Exception("'T' must be an Instance.");
            }

            Instance obj = (Instance)Activator.CreateInstance(objType);

            List <XmlNode> children   = new List <XmlNode>();
            XmlNode        properties = null;

            foreach (XmlNode child in node.ChildNodes)
            {
                if (child.Name == "Properties")
                {
                    properties = child;
                }
                else if (child.Name == "Item")
                {
                    children.Add(child);
                }
            }

            if (properties != null)
            {
                foreach (XmlNode property in properties.ChildNodes)
                {
                    string propertyName = property.Attributes.GetNamedItem("name").Value;
                    propertyName = propertyName.Replace(" ", "_");

                    FieldInfo field = objType.GetField(propertyName, fieldInfoFlags);

                    if (field != null && property.FirstChild != null)
                    {
                        string propertyType = property.Name;
                        object value        = null;

                        string sValue = property.FirstChild.Value;

                        if (propertyType == "string")
                        {
                            value = sValue;
                        }
                        else if (propertyType == "float")
                        {
                            value = Format.ParseFloat(sValue);
                        }
                        else if (propertyType == "double")
                        {
                            value = Format.ParseDouble(sValue);
                        }
                        else if (propertyType == "int")
                        {
                            value = Format.ParseInt(sValue);
                        }
                        else if (propertyType == "CoordinateFrame")
                        {
                            value = CFrame.FromXml(property);
                        }
                        else if (propertyType == "Vector3")
                        {
                            value = new Vector3(property);
                        }
                        else if (propertyType == "Content")
                        {
                            value = property.InnerText;
                        }

                        if (propertyType == "token")
                        {
                            Type fieldType = field.FieldType;

                            if (fieldType.IsEnum)
                            {
                                int index = int.Parse(sValue);
                                value = Enum.ToObject(fieldType, index);
                            }
                        }
                        else if (propertyType == "Color3uint8")
                        {
                            uint rgb = uint.Parse(sValue);

                            int r = (int)(rgb / 65536) % 256;
                            int g = (int)(rgb / 256) % 256;
                            int b = (int)(rgb % 256);

                            value = Color.FromArgb(r, g, b);
                        }

                        if (value != null)
                        {
                            if (field.FieldType == typeof(BrickColor))
                            {
                                int brickColorId = (int)value;
                                value = BrickColor.FromNumber(brickColorId);
                            }

                            field.SetValue(obj, value);
                        }
                    }
                }
            }

            foreach (XmlNode child in children)
            {
                XmlNode classNameNode = child.Attributes.GetNamedItem("class");
                if (classNameNode != null)
                {
                    Type classType = GetClassType(classNameNode.Value);
                    if (classType != null)
                    {
                        Instance childObj = Reflect_XML(child, classType);
                        childObj.Parent = obj;
                    }
                }
            }

            return(obj);
        }
コード例 #3
0
        public void Load(BinaryRobloxFileReader reader)
        {
            BinaryRobloxFile file = reader.File;

            File = file;

            ClassIndex = reader.ReadInt32();
            Name       = reader.ReadString();

            byte propType = reader.ReadByte();

            Type = (PropertyType)propType;

            INST inst = file.Classes[ClassIndex];

            ClassName = inst.ClassName;

            var ids       = inst.InstanceIds;
            int instCount = inst.NumInstances;
            var props     = new Property[inst.NumInstances];

            for (int i = 0; i < instCount; i++)
            {
                int      id       = ids[i];
                Instance instance = file.Instances[id];

                if (instance == null)
                {
                    if (RobloxFile.LogErrors)
                    {
                        Console.Error.WriteLine($"PROP: No instance @{id} for property {ClassName}.{Name}");
                    }

                    continue;
                }

                Property prop = new Property(instance, this);
                props[i] = prop;

                instance.AddProperty(ref prop);
            }

            // Setup some short-hand functions for actions used during the read procedure.
            var readInts   = new Func <int[]>(() => reader.ReadInts(instCount));
            var readFloats = new Func <float[]>(() => reader.ReadFloats(instCount));

            var readProperties = new Action <Func <int, object> >(read =>
            {
                for (int i = 0; i < instCount; i++)
                {
                    var prop = props[i];

                    if (prop == null)
                    {
                        continue;
                    }

                    prop.Value = read(i);
                }
            });

            switch (Type)
            {
            case PropertyType.String:
                readProperties(i =>
                {
                    string value = reader.ReadString();

                    // Leave an access point for the original byte sequence, in case this is a BinaryString.
                    // This will allow the developer to read the sequence without any mangling from C# strings.
                    byte[] buffer      = reader.GetLastStringBuffer();
                    props[i].RawBuffer = buffer;

                    // Check if this is going to be casted as a BinaryString.
                    // BinaryStrings should use a type of byte[] instead.

                    switch (Name)
                    {
                    case "Tags":
                    case "AttributesSerialize":
                        return(buffer);

                    default:
                        {
                            Property prop     = props[i];
                            Instance instance = prop.Instance;

                            Type instType = instance.GetType();
                            var member    = ImplicitMember.Get(instType, Name);

                            if (member != null)
                            {
                                object result   = value;
                                Type memberType = member.MemberType;

                                if (memberType == typeof(byte[]))
                                {
                                    result = buffer;
                                }

                                return(result);
                            }

                            return(value);
                        }
                    }
                });

                break;

            case PropertyType.Bool:
                readProperties(i => reader.ReadBoolean());
                break;

            case PropertyType.Int:
                int[] ints = readInts();
                readProperties(i => ints[i]);
                break;

            case PropertyType.Float:
                float[] floats = readFloats();
                readProperties(i => floats[i]);
                break;

            case PropertyType.Double:
                readProperties(i => reader.ReadDouble());
                break;

            case PropertyType.UDim:
                float[] UDim_Scales  = readFloats();
                int[]   UDim_Offsets = readInts();

                readProperties(i =>
                {
                    float scale = UDim_Scales[i];
                    int offset  = UDim_Offsets[i];
                    return(new UDim(scale, offset));
                });

                break;

            case PropertyType.UDim2:
                float[] UDim2_Scales_X = readFloats(),
                UDim2_Scales_Y = readFloats();

                int[] UDim2_Offsets_X = readInts(),
                UDim2_Offsets_Y = readInts();

                readProperties(i =>
                {
                    float scaleX = UDim2_Scales_X[i],
                    scaleY       = UDim2_Scales_Y[i];

                    int offsetX = UDim2_Offsets_X[i],
                    offsetY     = UDim2_Offsets_Y[i];

                    return(new UDim2(scaleX, offsetX, scaleY, offsetY));
                });

                break;

            case PropertyType.Ray:
                readProperties(i =>
                {
                    float posX = reader.ReadFloat(),
                    posY       = reader.ReadFloat(),
                    posZ       = reader.ReadFloat();

                    float dirX = reader.ReadFloat(),
                    dirY       = reader.ReadFloat(),
                    dirZ       = reader.ReadFloat();

                    Vector3 origin    = new Vector3(posX, posY, posZ);
                    Vector3 direction = new Vector3(dirX, dirY, dirZ);

                    return(new Ray(origin, direction));
                });

                break;

            case PropertyType.Faces:
                readProperties(i =>
                {
                    byte faces = reader.ReadByte();
                    return((Faces)faces);
                });

                break;

            case PropertyType.Axes:
                readProperties(i =>
                {
                    byte axes = reader.ReadByte();
                    return((Axes)axes);
                });

                break;

            case PropertyType.BrickColor:
                int[] BrickColorIds = readInts();

                readProperties(i =>
                {
                    int number = BrickColorIds[i];
                    return(BrickColor.FromNumber(number));
                });

                break;

            case PropertyType.Color3:
                float[] Color3_R = readFloats(),
                Color3_G = readFloats(),
                Color3_B = readFloats();

                readProperties(i =>
                {
                    float r = Color3_R[i],
                    g       = Color3_G[i],
                    b       = Color3_B[i];

                    return(new Color3(r, g, b));
                });

                break;

            case PropertyType.Vector2:
                float[] Vector2_X = readFloats(),
                Vector2_Y = readFloats();

                readProperties(i =>
                {
                    float x = Vector2_X[i],
                    y       = Vector2_Y[i];

                    return(new Vector2(x, y));
                });

                break;

            case PropertyType.Vector3:
                float[] Vector3_X = readFloats(),
                Vector3_Y = readFloats(),
                Vector3_Z = readFloats();

                readProperties(i =>
                {
                    float x = Vector3_X[i],
                    y       = Vector3_Y[i],
                    z       = Vector3_Z[i];

                    return(new Vector3(x, y, z));
                });

                break;

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
                // Temporarily load the rotation matrices into their properties.
                // We'll update them to CFrames once we iterate over the position data.
                float[][] matrices = new float[instCount][];

                for (int i = 0; i < instCount; i++)
                {
                    byte rawOrientId = reader.ReadByte();

                    if (rawOrientId > 0)
                    {
                        // Make sure this value is in a safe range.
                        int orientId = (rawOrientId - 1) % 36;

                        NormalId xColumn = (NormalId)(orientId / 6);
                        Vector3  R0      = Vector3.FromNormalId(xColumn);

                        NormalId yColumn = (NormalId)(orientId % 6);
                        Vector3  R1      = Vector3.FromNormalId(yColumn);

                        // Compute R2 using the cross product of R0 and R1.
                        Vector3 R2 = R0.Cross(R1);

                        // Generate the rotation matrix.
                        matrices[i] = new float[9]
                        {
                            R0.X, R0.Y, R0.Z,
                            R1.X, R1.Y, R1.Z,
                            R2.X, R2.Y, R2.Z,
                        };
                    }
                    else if (Type == PropertyType.Quaternion)
                    {
                        float qx = reader.ReadFloat(), qy = reader.ReadFloat(),
                              qz = reader.ReadFloat(), qw = reader.ReadFloat();

                        Quaternion quaternion = new Quaternion(qx, qy, qz, qw);
                        var        rotation   = quaternion.ToCFrame();
                        matrices[i] = rotation.GetComponents();
                    }
                    else
                    {
                        float[] matrix = new float[9];

                        for (int m = 0; m < 9; m++)
                        {
                            float value = reader.ReadFloat();
                            matrix[m] = value;
                        }

                        matrices[i] = matrix;
                    }
                }

                float[] CFrame_X = readFloats(),
                CFrame_Y = readFloats(),
                CFrame_Z = readFloats();

                readProperties(i =>
                {
                    float[] matrix = matrices[i];

                    float x = CFrame_X[i],
                    y       = CFrame_Y[i],
                    z       = CFrame_Z[i];

                    float[] components;

                    if (matrix.Length == 12)
                    {
                        matrix[0] = x;
                        matrix[1] = y;
                        matrix[2] = z;

                        components = matrix;
                    }
                    else
                    {
                        float[] position = new float[3] {
                            x, y, z
                        };
                        components = position.Concat(matrix).ToArray();
                    }

                    return(new CFrame(components));
                });

                break;

            case PropertyType.Enum:
                uint[] enums = reader.ReadUInts(instCount);

                readProperties(i =>
                {
                    Property prop     = props[i];
                    Instance instance = prop.Instance;

                    Type instType = instance.GetType();
                    uint value    = enums[i];

                    try
                    {
                        var info = ImplicitMember.Get(instType, Name);

                        if (info == null)
                        {
                            if (RobloxFile.LogErrors)
                            {
                                Console.Error.WriteLine($"Enum cast failed for {inst.ClassName}.{Name} using value {value}!");
                            }

                            return(value);
                        }

                        return(Enum.Parse(info.MemberType, value.ToInvariantString()));
                    }
                    catch
                    {
                        if (RobloxFile.LogErrors)
                        {
                            Console.Error.WriteLine($"Enum cast failed for {inst.ClassName}.{Name} using value {value}!");
                        }

                        return(value);
                    }
                });

                break;

            case PropertyType.Ref:
                var instIds = reader.ReadInstanceIds(instCount);

                readProperties(i =>
                {
                    int instId = instIds[i];
                    return(instId >= 0 ? file.Instances[instId] : null);
                });

                break;

            case PropertyType.Vector3int16:
                readProperties(i =>
                {
                    short x = reader.ReadInt16(),
                    y       = reader.ReadInt16(),
                    z       = reader.ReadInt16();

                    return(new Vector3int16(x, y, z));
                });

                break;

            case PropertyType.NumberSequence:
                readProperties(i =>
                {
                    int numKeys   = reader.ReadInt32();
                    var keypoints = new NumberSequenceKeypoint[numKeys];

                    for (int key = 0; key < numKeys; key++)
                    {
                        float Time = reader.ReadFloat(),
                        Value      = reader.ReadFloat(),
                        Envelope   = reader.ReadFloat();

                        keypoints[key] = new NumberSequenceKeypoint(Time, Value, Envelope);
                    }

                    return(new NumberSequence(keypoints));
                });

                break;

            case PropertyType.ColorSequence:
                readProperties(i =>
                {
                    int numKeys   = reader.ReadInt32();
                    var keypoints = new ColorSequenceKeypoint[numKeys];

                    for (int key = 0; key < numKeys; key++)
                    {
                        float Time = reader.ReadFloat(),
                        R          = reader.ReadFloat(),
                        G          = reader.ReadFloat(),
                        B          = reader.ReadFloat();

                        Color3 Value = new Color3(R, G, B);
                        int Envelope = reader.ReadInt32();

                        keypoints[key] = new ColorSequenceKeypoint(Time, Value, Envelope);
                    }

                    return(new ColorSequence(keypoints));
                });

                break;

            case PropertyType.NumberRange:
                readProperties(i =>
                {
                    float min = reader.ReadFloat();
                    float max = reader.ReadFloat();

                    return(new NumberRange(min, max));
                });

                break;

            case PropertyType.Rect:
                float[] Rect_X0 = readFloats(), Rect_Y0 = readFloats(),
                Rect_X1 = readFloats(), Rect_Y1 = readFloats();

                readProperties(i =>
                {
                    float x0 = Rect_X0[i], y0 = Rect_Y0[i],
                    x1       = Rect_X1[i], y1 = Rect_Y1[i];

                    return(new Rect(x0, y0, x1, y1));
                });

                break;

            case PropertyType.PhysicalProperties:
                readProperties(i =>
                {
                    bool custom = reader.ReadBoolean();

                    if (custom)
                    {
                        float Density    = reader.ReadFloat(),
                        Friction         = reader.ReadFloat(),
                        Elasticity       = reader.ReadFloat(),
                        FrictionWeight   = reader.ReadFloat(),
                        ElasticityWeight = reader.ReadFloat();

                        return(new PhysicalProperties
                               (
                                   Density,
                                   Friction,
                                   Elasticity,
                                   FrictionWeight,
                                   ElasticityWeight
                               ));
                    }

                    return(null);
                });

                break;

            case PropertyType.Color3uint8:
                byte[] Color3uint8_R = reader.ReadBytes(instCount),
                Color3uint8_G = reader.ReadBytes(instCount),
                Color3uint8_B = reader.ReadBytes(instCount);

                readProperties(i =>
                {
                    byte r = Color3uint8_R[i],
                    g      = Color3uint8_G[i],
                    b      = Color3uint8_B[i];

                    Color3uint8 result = Color3.FromRGB(r, g, b);
                    return(result);
                });

                break;

            case PropertyType.Int64:
                long[] Int64s = reader.ReadInterleaved(instCount, (buffer, start) =>
                {
                    long result = BitConverter.ToInt64(buffer, start);
                    return((long)((ulong)result >> 1) ^ (-(result & 1)));
                });

                readProperties(i => Int64s[i]);
                break;

            case PropertyType.SharedString:
                uint[] SharedKeys = reader.ReadUInts(instCount);

                readProperties(i =>
                {
                    uint key = SharedKeys[i];
                    return(file.SharedStrings[key]);
                });

                break;

            case PropertyType.ProtectedString:
                readProperties(i =>
                {
                    int length    = reader.ReadInt32();
                    byte[] buffer = reader.ReadBytes(length);

                    return(new ProtectedString(buffer));
                });

                break;

            default:
                if (RobloxFile.LogErrors)
                {
                    Console.Error.WriteLine("Unhandled property type: {0}!", Type);
                }

                break;
                //
            }

            reader.Dispose();
        }
コード例 #4
0
        public void ReadProperties(RobloxBinaryFile file)
        {
            INST type = file.Types[TypeIndex];

            FileProperty[] props = new FileProperty[type.NumInstances];

            int[] ids       = type.InstanceIds;
            int   instCount = type.NumInstances;

            for (int i = 0; i < instCount; i++)
            {
                int          id       = ids[i];
                FileInstance instance = file.Instances[id];

                FileProperty prop = new FileProperty();
                prop.Instance = instance;
                prop.Name     = Name;
                prop.Type     = Type;

                props[i] = prop;
                instance.AddProperty(ref prop);
            }

            // Setup some short-hand functions for actions frequently used during the read procedure.
            var readInts   = new Func <int[]>(() => Reader.ReadInts(instCount));
            var readFloats = new Func <float[]>(() => Reader.ReadFloats(instCount));

            var loadProperties = new Action <Func <int, object> >(read =>
            {
                for (int i = 0; i < instCount; i++)
                {
                    object result  = read(i);
                    props[i].Value = result;
                }
            });

            // Read the property data based on the property type.
            // NOTE: This only reads the property types needed for Rbx2Source.
            //       You can visit the following link for a full implementation:
            //       https://github.com/CloneTrooper1019/Roblox-File-Format/blob/master/BinaryFormat/ChunkTypes/PROP.cs

            switch (Type)
            {
            case PropertyType.String:
                loadProperties(i => Reader.ReadString());
                break;

            case PropertyType.Bool:
                loadProperties(i => Reader.ReadBoolean());
                break;

            case PropertyType.Int:
                int[] ints = readInts();
                loadProperties(i => ints[i]);
                break;

            case PropertyType.Float:
                float[] floats = readFloats();
                loadProperties(i => floats[i]);
                break;

            case PropertyType.Double:
                loadProperties(i => Reader.ReadDouble());
                break;

            case PropertyType.Vector3:
                float[] Vector3_X = readFloats(),
                Vector3_Y = readFloats(),
                Vector3_Z = readFloats();

                loadProperties(i =>
                {
                    float x = Vector3_X[i],
                    y       = Vector3_Y[i],
                    z       = Vector3_Z[i];

                    return(new Vector3(x, y, z));
                });

                break;

            case PropertyType.BrickColor:
                int[] brickColorIds = readInts();

                loadProperties(i =>
                {
                    int brickColorId = brickColorIds[i];
                    return(BrickColor.FromNumber(brickColorId));
                });

                break;

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
                // Temporarily load the rotation matrices into their properties.
                // We'll update them to CFrames once we iterate over the position data.

                loadProperties(i =>
                {
                    int normXY = Reader.ReadByte();

                    if (normXY > 0)
                    {
                        // Make sure this value is in a safe range.
                        normXY = (normXY - 1) % 36;

                        NormalId normX = (NormalId)(normXY / 6);
                        Vector3 R0     = Vector3.FromNormalId(normX);

                        NormalId normY = (NormalId)(normXY % 6);
                        Vector3 R1     = Vector3.FromNormalId(normY);

                        // Compute R2 using the cross product of R0 and R1.
                        Vector3 R2 = R0.Cross(R1);

                        // Generate the rotation matrix and return it.
                        return(new float[9]
                        {
                            R0.X, R0.Y, R0.Z,
                            R1.X, R1.Y, R1.Z,
                            R2.X, R2.Y, R2.Z,
                        });
                    }
                    else if (Type == PropertyType.Quaternion)
                    {
                        float qx = Reader.ReadFloat(), qy = Reader.ReadFloat(),
                        qz       = Reader.ReadFloat(), qw = Reader.ReadFloat();

                        Quaternion quaternion = new Quaternion(qx, qy, qz, qw);
                        var rotation          = quaternion.ToCFrame();

                        return(rotation.GetComponents());
                    }
                    else
                    {
                        float[] matrix = new float[9];

                        for (int m = 0; m < 9; m++)
                        {
                            float value = Reader.ReadFloat();
                            matrix[m]   = value;
                        }

                        return(matrix);
                    }
                });

                float[] CFrame_X = readFloats(),
                CFrame_Y = readFloats(),
                CFrame_Z = readFloats();

                loadProperties(i =>
                {
                    float[] matrix = props[i].Value as float[];

                    float x = CFrame_X[i],
                    y       = CFrame_Y[i],
                    z       = CFrame_Z[i];

                    float[] position = new float[3] {
                        x, y, z
                    };
                    float[] components = position
                                         .Concat(matrix)
                                         .ToArray();

                    return(new CFrame(components));
                });

                break;

            case PropertyType.Enum:
                uint[] enums = Reader.ReadInterleaved(instCount, BitConverter.ToUInt32);
                loadProperties(i => enums[i]);

                break;

            case PropertyType.Ref:
                int[] instIds = Reader.ReadInstanceIds(instCount);

                loadProperties(i =>
                {
                    int instId = instIds[i];
                    return(instId >= 0 ? file.Instances[instId] : null);
                });

                break;

            case PropertyType.Color3uint8:
                byte[] Color3uint8_R = Reader.ReadBytes(instCount),
                Color3uint8_G = Reader.ReadBytes(instCount),
                Color3uint8_B = Reader.ReadBytes(instCount);

                loadProperties(i =>
                {
                    byte r = Color3uint8_R[i],
                    g      = Color3uint8_G[i],
                    b      = Color3uint8_B[i];

                    return(Color.FromArgb(r, g, b));
                });

                break;

            case PropertyType.Int64:
                long[] int64s = Reader.ReadInterleaved(instCount, (buffer, start) =>
                {
                    long result = BitConverter.ToInt64(buffer, start);
                    return((long)((ulong)result >> 1) ^ (-(result & 1)));
                });

                loadProperties(i => int64s[i]);
                break;
            }

            Reader.Dispose();
        }
コード例 #5
0
        public static TextureBindings BindTextures(Dictionary <string, ValveMaterial> materials)
        {
            Contract.Requires(materials != null);

            var textures = new TextureBindings();
            var images   = textures.Images;

            foreach (string mtlName in materials.Keys)
            {
                ValveMaterial material     = materials[mtlName];
                Asset         textureAsset = material.TextureAsset;

                if (textureAsset == null || textureAsset.Id == 9854798)
                {
                    var    linkedTo = material.LinkedTo;
                    Color3 color;

                    if (linkedTo.BrickColor != null)
                    {
                        BrickColor bc = linkedTo.BrickColor;
                        color = bc.Color;
                    }
                    else if (linkedTo.Color3uint8 != null)
                    {
                        color = linkedTo.Color3uint8;
                    }
                    else
                    {
                        BrickColor def = BrickColor.FromNumber(-1);
                        color = def.Color;
                    }

                    float r = color.R,
                          g = color.G,
                          b = color.B;

                    if (!images.ContainsKey("BrickColor"))
                    {
                        byte[] rawImg = ResourceUtility.GetResource("Images/BlankWhite.png");

                        using (MemoryStream imgStream = new MemoryStream(rawImg))
                        {
                            Image image = Image.FromStream(imgStream);
                            textures.BindTexture("BrickColor", image, false);
                        }
                    }

                    material.UseEnvMap   = true;
                    material.VertexColor = new Vector3(r, g, b);

                    textures.BindTextureAlias(mtlName, "BrickColor");
                }
                else
                {
                    byte[] rawImg = textureAsset.GetContent();

                    using (MemoryStream imgStream = new MemoryStream(rawImg))
                    {
                        Image image = Image.FromStream(imgStream);
                        textures.BindTexture(mtlName, image);
                    }
                }
            }

            return(textures);
        }