コード例 #1
0
ファイル: Bricks.cs プロジェクト: andihit/littleRunner
        public Bricks(float top, float left, BrickColor color)
            : this()
        {
            Top = top;
            Left = left;

            Color = color;

            Blocks = 5;
            // Height in Color-Property
        }
コード例 #2
0
ファイル: Brick.cs プロジェクト: Megnus/C-Sharp-III_Moment_4
        /// <summary>
        /// The constructor of the brick.
        /// </summary>
        /// <param name="realativePosition">The relative postion to the center postion of the cluster.</param>
        /// <param name="isMoving">If the brick is moving or stuck in a layer.</param>
        /// <param name="brickColor">The color of the brick.</param>
        public Brick(Point realativePosition, bool isMoving, BrickColor brickColor)
        {
            this.realativePosition = realativePosition;
            this.isCenter = Point.Equals(realativePosition, new Point(0, 0));
            this.IsMoving = isMoving;
            this.brickColor = brickColor;

            dictionaryDircetion = new Dictionary<Direction, Vector>();
            dictionaryDircetion.Add(Direction.DOWN, new Vector(0, 1));
            dictionaryDircetion.Add(Direction.LEFT, new Vector(-1, 0));
            dictionaryDircetion.Add(Direction.RIGHT, new Vector(1, 0));
        }
コード例 #3
0
        public void Load(BinaryRobloxFileReader reader)
        {
            File       = reader.File;
            ClassIndex = reader.ReadInt32();
            Name       = reader.ReadString();

            try
            {
                byte propType = reader.ReadByte();
                Type = (PropertyType)propType;
            }
            catch (EndOfStreamException)
            {
                RobloxFile.LogError($"Got corrupted PROP chunk (@ {this})!");
                return;
            }

            if (Class == null)
            {
                RobloxFile.LogError($"Unknown class index {ClassIndex} (@ {this})!");
                return;
            }

            var ids       = Class.InstanceIds;
            int instCount = Class.NumInstances;
            var props     = new Property[instCount];

            for (int i = 0; i < instCount; i++)
            {
                int      id       = ids[i];
                Instance instance = File.Instances[id];

                if (instance == null)
                {
                    RobloxFile.LogError($"PROP: No instance @{id} for property {ClassName}.{Name}");
                    continue;
                }

                var prop = new Property(instance, this);
                props[i] = prop;

                instance.AddProperty(ref prop);
            }

            // Setup some short-hand functions for actions used during the read procedure.
            var readInts   = new Func <int[]>(() => reader.ReadInts(instCount));
            var readFloats = new Func <float[]>(() => reader.ReadFloats(instCount));

            var readProperties = new Action <Func <int, object> >(read =>
            {
                for (int i = 0; i < instCount; i++)
                {
                    var prop = props[i];

                    if (prop == null)
                    {
                        continue;
                    }

                    prop.Value = read(i);
                }
            });

            switch (Type)
            {
            case PropertyType.String:
            {
                readProperties(i =>
                    {
                        string value = reader.ReadString();

                        // Leave an access point for the original byte sequence, in case this is a BinaryString.
                        // This will allow the developer to read the sequence without any mangling from C# strings.
                        byte[] buffer      = reader.GetLastStringBuffer();
                        props[i].RawBuffer = buffer;

                        // Check if this is going to be casted as a BinaryString.
                        // BinaryStrings should use a type of byte[] instead.

                        switch (Name)
                        {
                        case "Tags":
                        case "AttributesSerialize":
                            {
                                return(buffer);
                            }

                        default:
                            {
                                Property prop     = props[i];
                                Instance instance = prop.Instance;

                                Type instType = instance.GetType();
                                var member    = ImplicitMember.Get(instType, Name);

                                if (member != null)
                                {
                                    object result   = value;
                                    Type memberType = member.MemberType;

                                    if (memberType == typeof(byte[]))
                                    {
                                        result = buffer;
                                    }

                                    return(result);
                                }

                                return(value);
                            }
                        }
                    });

                break;
            }

            case PropertyType.Bool:
            {
                readProperties(i => reader.ReadBoolean());
                break;
            }

            case PropertyType.Int:
            {
                int[] ints = readInts();
                readProperties(i => ints[i]);
                break;
            }

            case PropertyType.Float:
            {
                float[] floats = readFloats();
                readProperties(i => floats[i]);
                break;
            }

            case PropertyType.Double:
            {
                readProperties(i => reader.ReadDouble());
                break;
            }

            case PropertyType.UDim:
            {
                float[] UDim_Scales  = readFloats();
                int[]   UDim_Offsets = readInts();

                readProperties(i =>
                    {
                        float scale = UDim_Scales[i];
                        int offset  = UDim_Offsets[i];
                        return(new UDim(scale, offset));
                    });

                break;
            }

            case PropertyType.UDim2:
            {
                float[] UDim2_Scales_X = readFloats(),
                UDim2_Scales_Y = readFloats();

                int[] UDim2_Offsets_X = readInts(),
                UDim2_Offsets_Y = readInts();

                readProperties(i =>
                    {
                        float scaleX = UDim2_Scales_X[i],
                        scaleY       = UDim2_Scales_Y[i];

                        int offsetX = UDim2_Offsets_X[i],
                        offsetY     = UDim2_Offsets_Y[i];

                        return(new UDim2(scaleX, offsetX, scaleY, offsetY));
                    });

                break;
            }

            case PropertyType.Ray:
            {
                readProperties(i =>
                    {
                        float posX = reader.ReadFloat(),
                        posY       = reader.ReadFloat(),
                        posZ       = reader.ReadFloat();

                        float dirX = reader.ReadFloat(),
                        dirY       = reader.ReadFloat(),
                        dirZ       = reader.ReadFloat();

                        var origin    = new Vector3(posX, posY, posZ);
                        var direction = new Vector3(dirX, dirY, dirZ);

                        return(new Ray(origin, direction));
                    });

                break;
            }

            case PropertyType.Faces:
            {
                readProperties(i =>
                    {
                        byte faces = reader.ReadByte();
                        return((Faces)faces);
                    });

                break;
            }

            case PropertyType.Axes:
            {
                readProperties(i =>
                    {
                        byte axes = reader.ReadByte();
                        return((Axes)axes);
                    });

                break;
            }

            case PropertyType.BrickColor:
            {
                int[] BrickColorIds = readInts();

                readProperties(i =>
                    {
                        BrickColor color = BrickColorIds[i];
                        return(color);
                    });

                break;
            }

            case PropertyType.Color3:
            {
                float[] Color3_R = readFloats(),
                Color3_G = readFloats(),
                Color3_B = readFloats();

                readProperties(i =>
                    {
                        float r = Color3_R[i],
                        g       = Color3_G[i],
                        b       = Color3_B[i];

                        return(new Color3(r, g, b));
                    });

                break;
            }

            case PropertyType.Vector2:
            {
                float[] Vector2_X = readFloats(),
                Vector2_Y = readFloats();

                readProperties(i =>
                    {
                        float x = Vector2_X[i],
                        y       = Vector2_Y[i];

                        return(new Vector2(x, y));
                    });

                break;
            }

            case PropertyType.Vector3:
            {
                float[] Vector3_X = readFloats(),
                Vector3_Y = readFloats(),
                Vector3_Z = readFloats();

                readProperties(i =>
                    {
                        float x = Vector3_X[i],
                        y       = Vector3_Y[i],
                        z       = Vector3_Z[i];

                        return(new Vector3(x, y, z));
                    });

                break;
            }

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
            case PropertyType.OptionalCFrame:
            {
                float[][] matrices = new float[instCount][];

                if (Type == PropertyType.OptionalCFrame)
                {
                    byte cframeType = (byte)PropertyType.CFrame;
                    byte readType   = reader.ReadByte();

                    if (readType != cframeType)
                    {
                        RobloxFile.LogError($"Unexpected property type in OptionalCFrame (expected {cframeType}, got {readType})");
                        readProperties(i => null);
                        break;
                    }
                }

                for (int i = 0; i < instCount; i++)
                {
                    byte rawOrientId = reader.ReadByte();

                    if (rawOrientId > 0)
                    {
                        // Make sure this value is in a safe range.
                        int orientId = (rawOrientId - 1) % 36;

                        NormalId xColumn = (NormalId)(orientId / 6);
                        Vector3  R0      = Vector3.FromNormalId(xColumn);

                        NormalId yColumn = (NormalId)(orientId % 6);
                        Vector3  R1      = Vector3.FromNormalId(yColumn);

                        // Compute R2 using the cross product of R0 and R1.
                        Vector3 R2 = R0.Cross(R1);

                        // Generate the rotation matrix.
                        matrices[i] = new float[9]
                        {
                            R0.X, R0.Y, R0.Z,
                            R1.X, R1.Y, R1.Z,
                            R2.X, R2.Y, R2.Z,
                        };
                    }
                    else if (Type == PropertyType.Quaternion)
                    {
                        float qx = reader.ReadFloat(),
                              qy = reader.ReadFloat(),
                              qz = reader.ReadFloat(),
                              qw = reader.ReadFloat();

                        var quaternion = new Quaternion(qx, qy, qz, qw);
                        var rotation   = quaternion.ToCFrame();

                        matrices[i] = rotation.GetComponents();
                    }
                    else
                    {
                        float[] matrix = new float[9];

                        for (int m = 0; m < 9; m++)
                        {
                            float value = reader.ReadFloat();
                            matrix[m] = value;
                        }

                        matrices[i] = matrix;
                    }
                }

                float[] CFrame_X = readFloats(),
                CFrame_Y = readFloats(),
                CFrame_Z = readFloats();

                var CFrames = new CFrame[instCount];

                for (int i = 0; i < instCount; i++)
                {
                    float[] matrix = matrices[i];

                    float x = CFrame_X[i],
                          y = CFrame_Y[i],
                          z = CFrame_Z[i];

                    float[] components;

                    if (matrix.Length == 12)
                    {
                        matrix[0] = x;
                        matrix[1] = y;
                        matrix[2] = z;

                        components = matrix;
                    }
                    else
                    {
                        float[] position = new float[3] {
                            x, y, z
                        };
                        components = position.Concat(matrix).ToArray();
                    }

                    CFrames[i] = new CFrame(components);
                }

                if (Type == PropertyType.OptionalCFrame)
                {
                    byte boolType = (byte)PropertyType.Bool;
                    byte readType = reader.ReadByte();

                    if (readType != boolType)
                    {
                        RobloxFile.LogError($"Unexpected property type in OptionalCFrame (expected {boolType}, got {readType})");
                        readProperties(i => null);
                        break;
                    }

                    for (int i = 0; i < instCount; i++)
                    {
                        CFrame cf         = CFrames[i];
                        bool   archivable = reader.ReadBoolean();

                        if (!archivable)
                        {
                            cf = null;
                        }

                        CFrames[i] = new Optional <CFrame>(cf);
                    }
                }

                readProperties(i => CFrames[i]);
                break;
            }

            case PropertyType.Enum:
            {
                uint[] enums = reader.ReadUInts(instCount);

                readProperties(i =>
                    {
                        Property prop     = props[i];
                        Instance instance = prop.Instance;

                        Type instType = instance.GetType();
                        uint value    = enums[i];

                        try
                        {
                            var info = ImplicitMember.Get(instType, Name);

                            if (info == null)
                            {
                                RobloxFile.LogError($"Enum cast failed for {ClassName}.{Name} using value {value}!");
                                return(value);
                            }

                            return(Enum.Parse(info.MemberType, value.ToInvariantString()));
                        }
                        catch
                        {
                            RobloxFile.LogError($"Enum cast failed for {ClassName}.{Name} using value {value}!");
                            return(value);
                        }
                    });

                break;
            }

            case PropertyType.Ref:
            {
                var instIds = reader.ReadInstanceIds(instCount);

                readProperties(i =>
                    {
                        int instId = instIds[i];

                        if (instId >= File.NumInstances)
                        {
                            RobloxFile.LogError($"Got out of bounds referent index in {ClassName}.{Name}!");
                            return(null);
                        }

                        return(instId >= 0 ? File.Instances[instId] : null);
                    });

                break;
            }

            case PropertyType.Vector3int16:
            {
                readProperties(i =>
                    {
                        short x = reader.ReadInt16(),
                        y       = reader.ReadInt16(),
                        z       = reader.ReadInt16();

                        return(new Vector3int16(x, y, z));
                    });

                break;
            }

            case PropertyType.NumberSequence:
            {
                readProperties(i =>
                    {
                        int numKeys   = reader.ReadInt32();
                        var keypoints = new NumberSequenceKeypoint[numKeys];

                        for (int key = 0; key < numKeys; key++)
                        {
                            float Time = reader.ReadFloat(),
                            Value      = reader.ReadFloat(),
                            Envelope   = reader.ReadFloat();

                            keypoints[key] = new NumberSequenceKeypoint(Time, Value, Envelope);
                        }

                        return(new NumberSequence(keypoints));
                    });

                break;
            }

            case PropertyType.ColorSequence:
            {
                readProperties(i =>
                    {
                        int numKeys   = reader.ReadInt32();
                        var keypoints = new ColorSequenceKeypoint[numKeys];

                        for (int key = 0; key < numKeys; key++)
                        {
                            float Time = reader.ReadFloat(),
                            R          = reader.ReadFloat(),
                            G          = reader.ReadFloat(),
                            B          = reader.ReadFloat();

                            Color3 Value = new Color3(R, G, B);
                            int Envelope = reader.ReadInt32();

                            keypoints[key] = new ColorSequenceKeypoint(Time, Value, Envelope);
                        }

                        return(new ColorSequence(keypoints));
                    });

                break;
            }

            case PropertyType.NumberRange:
            {
                readProperties(i =>
                    {
                        float min = reader.ReadFloat();
                        float max = reader.ReadFloat();

                        return(new NumberRange(min, max));
                    });

                break;
            }

            case PropertyType.Rect:
            {
                float[] Rect_X0 = readFloats(), Rect_Y0 = readFloats(),
                Rect_X1 = readFloats(), Rect_Y1 = readFloats();

                readProperties(i =>
                    {
                        float x0 = Rect_X0[i], y0 = Rect_Y0[i],
                        x1       = Rect_X1[i], y1 = Rect_Y1[i];

                        return(new Rect(x0, y0, x1, y1));
                    });

                break;
            }

            case PropertyType.PhysicalProperties:
            {
                readProperties(i =>
                    {
                        bool custom = reader.ReadBoolean();

                        if (custom)
                        {
                            float Density    = reader.ReadFloat(),
                            Friction         = reader.ReadFloat(),
                            Elasticity       = reader.ReadFloat(),
                            FrictionWeight   = reader.ReadFloat(),
                            ElasticityWeight = reader.ReadFloat();

                            return(new PhysicalProperties
                                   (
                                       Density,
                                       Friction,
                                       Elasticity,
                                       FrictionWeight,
                                       ElasticityWeight
                                   ));
                        }

                        return(null);
                    });

                break;
            }

            case PropertyType.Color3uint8:
            {
                byte[] Color3uint8_R = reader.ReadBytes(instCount),
                Color3uint8_G = reader.ReadBytes(instCount),
                Color3uint8_B = reader.ReadBytes(instCount);

                readProperties(i =>
                    {
                        byte r = Color3uint8_R[i],
                        g      = Color3uint8_G[i],
                        b      = Color3uint8_B[i];

                        Color3uint8 result = Color3.FromRGB(r, g, b);
                        return(result);
                    });

                break;
            }

            case PropertyType.Int64:
            {
                long[] longs = reader.ReadInterleaved(instCount, (buffer, start) =>
                    {
                        long result = BitConverter.ToInt64(buffer, start);
                        return((long)((ulong)result >> 1) ^ (-(result & 1)));
                    });

                readProperties(i => longs[i]);
                break;
            }

            case PropertyType.SharedString:
            {
                uint[] SharedKeys = reader.ReadUInts(instCount);

                readProperties(i =>
                    {
                        uint key = SharedKeys[i];
                        return(File.SharedStrings[key]);
                    });

                break;
            }

            case PropertyType.ProtectedString:
            {
                readProperties(i =>
                    {
                        int length    = reader.ReadInt32();
                        byte[] buffer = reader.ReadBytes(length);

                        return(new ProtectedString(buffer));
                    });

                break;
            }

            case PropertyType.UniqueId:
            {
                readProperties(i =>
                    {
                        var buffer = reader.ReadBytes(16);
                        return(new Guid(buffer));
                    });

                break;
            }

            default:
            {
                RobloxFile.LogError($"Unhandled property type: {Type} in {this}!");
                break;
            }
            }

            reader.Dispose();
        }
コード例 #4
0
 public static BrickColor GetMixColor(BrickColor bc1, BrickColor bc2)
 {
     return(null);
 }
コード例 #5
0
        private static Instance Reflect_XML(XmlNode node, Type objType)
        {
            if (!typeof(Instance).IsAssignableFrom(objType))
            {
                throw new Exception("'T' must be an Instance.");
            }

            Instance obj = (Instance)Activator.CreateInstance(objType);

            List <XmlNode> children   = new List <XmlNode>();
            XmlNode        properties = null;

            foreach (XmlNode child in node.ChildNodes)
            {
                if (child.Name == "Properties")
                {
                    properties = child;
                }
                else if (child.Name == "Item")
                {
                    children.Add(child);
                }
            }

            if (properties != null)
            {
                foreach (XmlNode property in properties.ChildNodes)
                {
                    string propertyName = property.Attributes.GetNamedItem("name").Value;
                    propertyName = propertyName.Replace(" ", "_");

                    FieldInfo field = objType.GetField(propertyName, fieldInfoFlags);

                    if (field != null && property.FirstChild != null)
                    {
                        string propertyType = property.Name;
                        object value        = null;

                        string sValue = property.FirstChild.Value;

                        if (propertyType == "string")
                        {
                            value = sValue;
                        }
                        else if (propertyType == "float")
                        {
                            value = Format.ParseFloat(sValue);
                        }
                        else if (propertyType == "double")
                        {
                            value = Format.ParseDouble(sValue);
                        }
                        else if (propertyType == "int")
                        {
                            value = Format.ParseInt(sValue);
                        }
                        else if (propertyType == "CoordinateFrame")
                        {
                            value = CFrame.FromXml(property);
                        }
                        else if (propertyType == "Vector3")
                        {
                            value = new Vector3(property);
                        }
                        else if (propertyType == "Content")
                        {
                            value = property.InnerText;
                        }

                        if (propertyType == "token")
                        {
                            Type fieldType = field.FieldType;

                            if (fieldType.IsEnum)
                            {
                                int index = int.Parse(sValue);
                                value = Enum.ToObject(fieldType, index);
                            }
                        }
                        else if (propertyType == "Color3uint8")
                        {
                            uint rgb = uint.Parse(sValue);

                            int r = (int)(rgb / 65536) % 256;
                            int g = (int)(rgb / 256) % 256;
                            int b = (int)(rgb % 256);

                            value = Color.FromArgb(r, g, b);
                        }

                        if (value != null)
                        {
                            if (field.FieldType == typeof(BrickColor))
                            {
                                int brickColorId = (int)value;
                                value = BrickColor.FromNumber(brickColorId);
                            }

                            field.SetValue(obj, value);
                        }
                    }
                }
            }

            foreach (XmlNode child in children)
            {
                XmlNode classNameNode = child.Attributes.GetNamedItem("class");
                if (classNameNode != null)
                {
                    Type classType = GetClassType(classNameNode.Value);
                    if (classType != null)
                    {
                        Instance childObj = Reflect_XML(child, classType);
                        childObj.Parent = obj;
                    }
                }
            }

            return(obj);
        }
コード例 #6
0
 public Brick(Position pos, BrickColor bc)
 {
     position = pos;
     brickColor = bc;
 }
コード例 #7
0
        public void Save(BinaryRobloxFileWriter writer)
        {
            BinaryRobloxFile file = writer.File;

            File = file;

            INST inst  = file.Classes[ClassIndex];
            var  props = new List <Property>();

            foreach (int instId in inst.InstanceIds)
            {
                Instance instance  = file.Instances[instId];
                var      instProps = instance.Properties;

                if (!instProps.TryGetValue(Name, out Property prop))
                {
                    throw new Exception($"Property {Name} must be defined in {instance.GetFullName()}!");
                }
                else if (prop.Type != Type)
                {
                    throw new Exception($"Property {Name} is not using the correct type in {instance.GetFullName()}!");
                }

                props.Add(prop);
            }

            writer.Write(ClassIndex);
            writer.WriteString(Name);
            writer.Write(TypeId);

            switch (Type)
            {
            case PropertyType.String:
                props.ForEach(prop =>
                {
                    byte[] buffer = prop.HasRawBuffer ? prop.RawBuffer : null;

                    if (buffer == null)
                    {
                        string value = prop.CastValue <string>();
                        buffer       = Encoding.UTF8.GetBytes(value);
                    }

                    writer.Write(buffer.Length);
                    writer.Write(buffer);
                });

                break;

            case PropertyType.Bool:
                props.ForEach(prop =>
                {
                    bool value = prop.CastValue <bool>();
                    writer.Write(value);
                });

                break;

            case PropertyType.Int:
                var ints = new List <int>();

                props.ForEach(prop =>
                {
                    int value = prop.CastValue <int>();
                    ints.Add(value);
                });

                writer.WriteInts(ints);
                break;

            case PropertyType.Float:
                var floats = new List <float>();

                props.ForEach(prop =>
                {
                    float value = prop.CastValue <float>();
                    floats.Add(value);
                });

                writer.WriteFloats(floats);
                break;

            case PropertyType.Double:
                props.ForEach(prop =>
                {
                    double value = prop.CastValue <double>();
                    writer.Write(BinaryRobloxFileWriter.GetBytes(value));
                });

                break;

            case PropertyType.UDim:
                var UDim_Scales  = new List <float>();
                var UDim_Offsets = new List <int>();

                props.ForEach(prop =>
                {
                    UDim value = prop.CastValue <UDim>();
                    UDim_Scales.Add(value.Scale);
                    UDim_Offsets.Add(value.Offset);
                });

                writer.WriteFloats(UDim_Scales);
                writer.WriteInts(UDim_Offsets);

                break;

            case PropertyType.UDim2:
                var UDim2_Scales_X = new List <float>();
                var UDim2_Scales_Y = new List <float>();

                var UDim2_Offsets_X = new List <int>();
                var UDim2_Offsets_Y = new List <int>();

                props.ForEach(prop =>
                {
                    UDim2 value = prop.CastValue <UDim2>();

                    UDim2_Scales_X.Add(value.X.Scale);
                    UDim2_Scales_Y.Add(value.Y.Scale);

                    UDim2_Offsets_X.Add(value.X.Offset);
                    UDim2_Offsets_Y.Add(value.Y.Offset);
                });

                writer.WriteFloats(UDim2_Scales_X);
                writer.WriteFloats(UDim2_Scales_Y);

                writer.WriteInts(UDim2_Offsets_X);
                writer.WriteInts(UDim2_Offsets_Y);

                break;

            case PropertyType.Ray:
                props.ForEach(prop =>
                {
                    Ray ray = prop.CastValue <Ray>();

                    Vector3 pos = ray.Origin;
                    writer.Write(pos.X);
                    writer.Write(pos.Y);
                    writer.Write(pos.Z);

                    Vector3 dir = ray.Direction;
                    writer.Write(dir.X);
                    writer.Write(dir.Y);
                    writer.Write(dir.Z);
                });

                break;

            case PropertyType.Faces:
            case PropertyType.Axes:
                props.ForEach(prop =>
                {
                    byte value = prop.CastValue <byte>();
                    writer.Write(value);
                });

                break;

            case PropertyType.BrickColor:
                var BrickColorIds = new List <int>();

                props.ForEach(prop =>
                {
                    BrickColor value = prop.CastValue <BrickColor>();
                    BrickColorIds.Add(value.Number);
                });

                writer.WriteInts(BrickColorIds);
                break;

            case PropertyType.Color3:
                var Color3_R = new List <float>();
                var Color3_G = new List <float>();
                var Color3_B = new List <float>();

                props.ForEach(prop =>
                {
                    Color3 value = prop.CastValue <Color3>();
                    Color3_R.Add(value.R);
                    Color3_G.Add(value.G);
                    Color3_B.Add(value.B);
                });

                writer.WriteFloats(Color3_R);
                writer.WriteFloats(Color3_G);
                writer.WriteFloats(Color3_B);

                break;

            case PropertyType.Vector2:
                var Vector2_X = new List <float>();
                var Vector2_Y = new List <float>();

                props.ForEach(prop =>
                {
                    Vector2 value = prop.CastValue <Vector2>();
                    Vector2_X.Add(value.X);
                    Vector2_Y.Add(value.Y);
                });

                writer.WriteFloats(Vector2_X);
                writer.WriteFloats(Vector2_Y);

                break;

            case PropertyType.Vector3:
                var Vector3_X = new List <float>();
                var Vector3_Y = new List <float>();
                var Vector3_Z = new List <float>();

                props.ForEach(prop =>
                {
                    Vector3 value = prop.CastValue <Vector3>();
                    Vector3_X.Add(value.X);
                    Vector3_Y.Add(value.Y);
                    Vector3_Z.Add(value.Z);
                });

                writer.WriteFloats(Vector3_X);
                writer.WriteFloats(Vector3_Y);
                writer.WriteFloats(Vector3_Z);

                break;

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
                var CFrame_X = new List <float>();
                var CFrame_Y = new List <float>();
                var CFrame_Z = new List <float>();

                props.ForEach(prop =>
                {
                    CFrame value = null;

                    if (prop.Value is Quaternion)
                    {
                        Quaternion q = prop.CastValue <Quaternion>();
                        value        = q.ToCFrame();
                    }
                    else
                    {
                        value = prop.CastValue <CFrame>();
                    }

                    Vector3 pos = value.Position;
                    CFrame_X.Add(pos.X);
                    CFrame_Y.Add(pos.Y);
                    CFrame_Z.Add(pos.Z);

                    int orientId = value.GetOrientId();
                    writer.Write((byte)(orientId + 1));

                    if (orientId == -1)
                    {
                        if (Type == PropertyType.Quaternion)
                        {
                            Quaternion quat = new Quaternion(value);
                            writer.Write(quat.X);
                            writer.Write(quat.Y);
                            writer.Write(quat.Z);
                            writer.Write(quat.W);
                        }
                        else
                        {
                            float[] components = value.GetComponents();

                            for (int i = 3; i < 12; i++)
                            {
                                float component = components[i];
                                writer.Write(component);
                            }
                        }
                    }
                });

                writer.WriteFloats(CFrame_X);
                writer.WriteFloats(CFrame_Y);
                writer.WriteFloats(CFrame_Z);

                break;

            case PropertyType.Enum:
                var Enums = new List <uint>();

                props.ForEach(prop =>
                {
                    if (prop.Value is uint)
                    {
                        uint raw = prop.CastValue <uint>();
                        Enums.Add(raw);
                        return;
                    }

                    int signed = (int)prop.Value;
                    uint value = (uint)signed;
                    Enums.Add(value);
                });

                writer.WriteInterleaved(Enums);
                break;

            case PropertyType.Ref:
                var InstanceIds = new List <int>();

                props.ForEach(prop =>
                {
                    int referent = -1;

                    if (prop.Value != null)
                    {
                        Instance value = prop.CastValue <Instance>();
                        referent       = int.Parse(value.Referent);
                    }

                    InstanceIds.Add(referent);
                });

                writer.WriteInstanceIds(InstanceIds);
                break;

            case PropertyType.Vector3int16:
                props.ForEach(prop =>
                {
                    Vector3int16 value = prop.CastValue <Vector3int16>();
                    writer.Write(value.X);
                    writer.Write(value.Y);
                    writer.Write(value.Z);
                });

                break;

            case PropertyType.NumberSequence:
                props.ForEach(prop =>
                {
                    NumberSequence value = prop.CastValue <NumberSequence>();

                    var keyPoints = value.Keypoints;
                    writer.Write(keyPoints.Length);

                    foreach (var keyPoint in keyPoints)
                    {
                        writer.Write(keyPoint.Time);
                        writer.Write(keyPoint.Value);
                        writer.Write(keyPoint.Envelope);
                    }
                });

                break;

            case PropertyType.ColorSequence:
                props.ForEach(prop =>
                {
                    ColorSequence value = prop.CastValue <ColorSequence>();

                    var keyPoints = value.Keypoints;
                    writer.Write(keyPoints.Length);

                    foreach (var keyPoint in keyPoints)
                    {
                        Color3 color = keyPoint.Value;
                        writer.Write(keyPoint.Time);

                        writer.Write(color.R);
                        writer.Write(color.G);
                        writer.Write(color.B);

                        writer.Write(keyPoint.Envelope);
                    }
                });

                break;

            case PropertyType.NumberRange:
                props.ForEach(prop =>
                {
                    NumberRange value = prop.CastValue <NumberRange>();
                    writer.Write(value.Min);
                    writer.Write(value.Max);
                });

                break;

            case PropertyType.Rect:
                var Rect_X0 = new List <float>();
                var Rect_Y0 = new List <float>();

                var Rect_X1 = new List <float>();
                var Rect_Y1 = new List <float>();

                props.ForEach(prop =>
                {
                    Rect value = prop.CastValue <Rect>();

                    Vector2 min = value.Min;
                    Rect_X0.Add(min.X);
                    Rect_Y0.Add(min.Y);

                    Vector2 max = value.Max;
                    Rect_X1.Add(max.X);
                    Rect_Y1.Add(max.Y);
                });

                writer.WriteFloats(Rect_X0);
                writer.WriteFloats(Rect_Y0);

                writer.WriteFloats(Rect_X1);
                writer.WriteFloats(Rect_Y1);

                break;

            case PropertyType.PhysicalProperties:
                props.ForEach(prop =>
                {
                    bool custom = (prop.Value != null);
                    writer.Write(custom);

                    if (custom)
                    {
                        PhysicalProperties value = prop.CastValue <PhysicalProperties>();

                        writer.Write(value.Density);
                        writer.Write(value.Friction);
                        writer.Write(value.Elasticity);

                        writer.Write(value.FrictionWeight);
                        writer.Write(value.ElasticityWeight);
                    }
                });

                break;

            case PropertyType.Color3uint8:
                var Color3uint8_R = new List <byte>();
                var Color3uint8_G = new List <byte>();
                var Color3uint8_B = new List <byte>();

                props.ForEach(prop =>
                {
                    Color3uint8 value = prop.CastValue <Color3uint8>();
                    Color3uint8_R.Add(value.R);
                    Color3uint8_G.Add(value.G);
                    Color3uint8_B.Add(value.B);
                });

                byte[] rBuffer = Color3uint8_R.ToArray();
                writer.Write(rBuffer);

                byte[] gBuffer = Color3uint8_G.ToArray();
                writer.Write(gBuffer);

                byte[] bBuffer = Color3uint8_B.ToArray();
                writer.Write(bBuffer);

                break;

            case PropertyType.Int64:
                var Int64s = new List <long>();

                props.ForEach(prop =>
                {
                    long value = prop.CastValue <long>();
                    Int64s.Add(value);
                });

                writer.WriteInterleaved(Int64s, value =>
                {
                    // Move the sign bit to the front.
                    return((value << 1) ^ (value >> 63));
                });

                break;

            case PropertyType.SharedString:
                var  sharedKeys = new List <uint>();
                SSTR sstr       = file.SSTR;

                if (sstr == null)
                {
                    sstr      = new SSTR();
                    file.SSTR = sstr;
                }

                props.ForEach(prop =>
                {
                    var shared = prop.CastValue <SharedString>();

                    if (shared == null)
                    {
                        byte[] empty = Array.Empty <byte>();
                        shared       = SharedString.FromBuffer(empty);
                    }

                    string key = shared.Key;

                    if (!sstr.Lookup.ContainsKey(key))
                    {
                        uint id = (uint)(sstr.Lookup.Count);
                        sstr.Strings.Add(id, shared);
                        sstr.Lookup.Add(key, id);
                    }

                    uint hashId = sstr.Lookup[key];
                    sharedKeys.Add(hashId);
                });

                writer.WriteInterleaved(sharedKeys);
                break;

            case PropertyType.ProtectedString:
                props.ForEach(prop =>
                {
                    var protect   = prop.CastValue <ProtectedString>();
                    byte[] buffer = protect.RawBuffer;

                    writer.Write(buffer.Length);
                    writer.Write(buffer);
                });

                break;

            default: break;
            }
        }
コード例 #8
0
 public Brick(Game game, BrickColor color)
     : base(game)
 {
     contentManager = new ContentManager(game.Services);
     brickColor     = color;
 }
コード例 #9
0
 public BlockBase(int[,] bricks, BrickColor color)
 {
     _bricks = bricks;
     Color   = color;
 }
コード例 #10
0
ファイル: Brick.cs プロジェクト: Gaggol/BlockBreaker
 public void Setup(Sprite damagedSprite, BrickColor brickColor, int health = 2)
 {
     _brickColor    = brickColor;
     _damagedSprite = damagedSprite;
     _health        = health;
 }
コード例 #11
0
        public static TextureBindings BindTextures(Dictionary <string, ValveMaterial> materials)
        {
            Contract.Requires(materials != null);

            var textures = new TextureBindings();
            var images   = textures.Images;

            foreach (string mtlName in materials.Keys)
            {
                ValveMaterial material     = materials[mtlName];
                Asset         textureAsset = material.TextureAsset;

                if (textureAsset == null || textureAsset.Id == 9854798)
                {
                    var    linkedTo = material.LinkedTo;
                    Color3 color;

                    if (linkedTo.BrickColor != null)
                    {
                        BrickColor bc = linkedTo.BrickColor;
                        color = bc.Color;
                    }
                    else if (linkedTo.Color3uint8 != null)
                    {
                        color = linkedTo.Color3uint8;
                    }
                    else
                    {
                        BrickColor def = BrickColor.FromNumber(-1);
                        color = def.Color;
                    }

                    float r = color.R,
                          g = color.G,
                          b = color.B;

                    if (!images.ContainsKey("BrickColor"))
                    {
                        byte[] rawImg = ResourceUtility.GetResource("Images/BlankWhite.png");

                        using (MemoryStream imgStream = new MemoryStream(rawImg))
                        {
                            Image image = Image.FromStream(imgStream);
                            textures.BindTexture("BrickColor", image, false);
                        }
                    }

                    material.UseEnvMap   = true;
                    material.VertexColor = new Vector3(r, g, b);

                    textures.BindTextureAlias(mtlName, "BrickColor");
                }
                else
                {
                    byte[] rawImg = textureAsset.GetContent();

                    using (MemoryStream imgStream = new MemoryStream(rawImg))
                    {
                        Image image = Image.FromStream(imgStream);
                        textures.BindTexture(mtlName, image);
                    }
                }
            }

            return(textures);
        }
コード例 #12
0
ファイル: Brick.cs プロジェクト: Wojdak-Gliszczynski/Arkanoid
 //-------------------------------------------------------
 public Brick(ref Grid grid, BrickType typeID, BrickColor colorID, int xOnGrid, int yOnGrid)
     : base(GetPath(typeID, colorID), grid, 160 + (xOnGrid - 1) * 32, (yOnGrid - 1) * 16, 32, 16)
 {
     _typeID  = typeID;
     _colorID = colorID;
 }
コード例 #13
0
        public void Load(BinaryRobloxFileReader reader)
        {
            BinaryRobloxFile file = reader.File;

            ClassIndex = reader.ReadInt32();
            Name       = reader.ReadString();

            byte propType = reader.ReadByte();

            Type = (PropertyType)propType;

            INST inst = file.Classes[ClassIndex];

            ClassName = inst.ClassName;

            Property[] props = new Property[inst.NumInstances];

            var ids       = inst.InstanceIds;
            int instCount = inst.NumInstances;

            for (int i = 0; i < instCount; i++)
            {
                int      id       = ids[i];
                Instance instance = file.Instances[id];

                Property prop = new Property(instance, this);
                props[i] = prop;

                instance.AddProperty(ref prop);
            }

            // Setup some short-hand functions for actions used during the read procedure.
            var readInts   = new Func <int[]>(() => reader.ReadInts(instCount));
            var readFloats = new Func <float[]>(() => reader.ReadFloats(instCount));

            var readProperties = new Action <Func <int, object> >(read =>
            {
                for (int i = 0; i < instCount; i++)
                {
                    object result  = read(i);
                    props[i].Value = result;
                }
            });

            switch (Type)
            {
            case PropertyType.String:
                readProperties(i =>
                {
                    string value = reader.ReadString();

                    // Leave an access point for the original byte sequence, in case this is a BinaryString.
                    // This will allow the developer to read the sequence without any mangling from C# strings.
                    byte[] buffer      = reader.GetLastStringBuffer();
                    props[i].RawBuffer = buffer;

                    // Check if this is going to be casted as a BinaryString.
                    // BinaryStrings should use a type of byte[] instead.

                    if (Name == "AttributesSerialize")
                    {
                        return(buffer);
                    }

                    Property prop     = props[i];
                    Instance instance = prop.Instance;

                    Type instType   = instance.GetType();
                    FieldInfo field = instType.GetField(Name);

                    if (field != null)
                    {
                        object result  = value;
                        Type fieldType = field.FieldType;

                        if (fieldType == typeof(byte[]))
                        {
                            result = buffer;
                        }

                        return(result);
                    }
                    else
                    {
                        return(value);
                    }
                });

                break;

            case PropertyType.Bool:
                readProperties(i => reader.ReadBoolean());
                break;

            case PropertyType.Int:
                int[] ints = readInts();
                readProperties(i => ints[i]);
                break;

            case PropertyType.Float:
                float[] floats = readFloats();
                readProperties(i => floats[i]);
                break;

            case PropertyType.Double:
                readProperties(i => reader.ReadDouble());
                break;

            case PropertyType.UDim:
                float[] UDim_Scales  = readFloats();
                int[]   UDim_Offsets = readInts();

                readProperties(i =>
                {
                    float scale = UDim_Scales[i];
                    int offset  = UDim_Offsets[i];
                    return(new UDim(scale, offset));
                });

                break;

            case PropertyType.UDim2:
                float[] UDim2_Scales_X = readFloats(),
                UDim2_Scales_Y = readFloats();

                int[] UDim2_Offsets_X = readInts(),
                UDim2_Offsets_Y = readInts();

                readProperties(i =>
                {
                    float scaleX = UDim2_Scales_X[i],
                    scaleY       = UDim2_Scales_Y[i];

                    int offsetX = UDim2_Offsets_X[i],
                    offsetY     = UDim2_Offsets_Y[i];

                    return(new UDim2(scaleX, offsetX, scaleY, offsetY));
                });

                break;

            case PropertyType.Ray:
                readProperties(i =>
                {
                    float posX = reader.ReadFloat(),
                    posY       = reader.ReadFloat(),
                    posZ       = reader.ReadFloat();

                    float dirX = reader.ReadFloat(),
                    dirY       = reader.ReadFloat(),
                    dirZ       = reader.ReadFloat();

                    Vector3 origin    = new Vector3(posX, posY, posZ);
                    Vector3 direction = new Vector3(dirX, dirY, dirZ);

                    return(new Ray(origin, direction));
                });

                break;

            case PropertyType.Faces:
                readProperties(i =>
                {
                    byte faces = reader.ReadByte();
                    return((Faces)faces);
                });

                break;

            case PropertyType.Axes:
                readProperties(i =>
                {
                    byte axes = reader.ReadByte();
                    return((Axes)axes);
                });

                break;

            case PropertyType.BrickColor:
                int[] BrickColorIds = readInts();

                readProperties(i =>
                {
                    int number = BrickColorIds[i];
                    return(BrickColor.FromNumber(number));
                });

                break;

            case PropertyType.Color3:
                float[] Color3_R = readFloats(),
                Color3_G = readFloats(),
                Color3_B = readFloats();

                readProperties(i =>
                {
                    float r = Color3_R[i],
                    g       = Color3_G[i],
                    b       = Color3_B[i];

                    return(new Color3(r, g, b));
                });

                break;

            case PropertyType.Vector2:
                float[] Vector2_X = readFloats(),
                Vector2_Y = readFloats();

                readProperties(i =>
                {
                    float x = Vector2_X[i],
                    y       = Vector2_Y[i];

                    return(new Vector2(x, y));
                });

                break;

            case PropertyType.Vector3:
                float[] Vector3_X = readFloats(),
                Vector3_Y = readFloats(),
                Vector3_Z = readFloats();

                readProperties(i =>
                {
                    float x = Vector3_X[i],
                    y       = Vector3_Y[i],
                    z       = Vector3_Z[i];

                    return(new Vector3(x, y, z));
                });

                break;

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
                // Temporarily load the rotation matrices into their properties.
                // We'll update them to CFrames once we iterate over the position data.
                float[][] matrices = new float[instCount][];

                for (int i = 0; i < instCount; i++)
                {
                    byte rawOrientId = reader.ReadByte();

                    if (rawOrientId > 0)
                    {
                        // Make sure this value is in a safe range.
                        int orientId = (rawOrientId - 1) % 36;

                        NormalId xColumn = (NormalId)(orientId / 6);
                        Vector3  R0      = Vector3.FromNormalId(xColumn);

                        NormalId yColumn = (NormalId)(orientId % 6);
                        Vector3  R1      = Vector3.FromNormalId(yColumn);

                        // Compute R2 using the cross product of R0 and R1.
                        Vector3 R2 = R0.Cross(R1);

                        // Generate the rotation matrix.
                        matrices[i] = new float[9]
                        {
                            R0.X, R0.Y, R0.Z,
                            R1.X, R1.Y, R1.Z,
                            R2.X, R2.Y, R2.Z,
                        };
                    }
                    else if (Type == PropertyType.Quaternion)
                    {
                        float qx = reader.ReadFloat(), qy = reader.ReadFloat(),
                              qz = reader.ReadFloat(), qw = reader.ReadFloat();

                        Quaternion quaternion = new Quaternion(qx, qy, qz, qw);
                        var        rotation   = quaternion.ToCFrame();
                        matrices[i] = rotation.GetComponents();
                    }
                    else
                    {
                        float[] matrix = new float[9];

                        for (int m = 0; m < 9; m++)
                        {
                            float value = reader.ReadFloat();
                            matrix[m] = value;
                        }

                        matrices[i] = matrix;
                    }
                }

                float[] CFrame_X = readFloats(),
                CFrame_Y = readFloats(),
                CFrame_Z = readFloats();

                readProperties(i =>
                {
                    float[] matrix = matrices[i];

                    float x = CFrame_X[i],
                    y       = CFrame_Y[i],
                    z       = CFrame_Z[i];

                    float[] components;

                    if (matrix.Length == 12)
                    {
                        matrix[0] = x;
                        matrix[1] = y;
                        matrix[2] = z;

                        components = matrix;
                    }
                    else
                    {
                        float[] position = new float[3] {
                            x, y, z
                        };
                        components = position.Concat(matrix).ToArray();
                    }

                    return(new CFrame(components));
                });

                break;

            case PropertyType.Enum:
                uint[] enums = reader.ReadUInts(instCount);

                readProperties(i =>
                {
                    Property prop     = props[i];
                    Instance instance = prop.Instance;

                    Type instType = instance.GetType();
                    uint value    = enums[i];

                    try
                    {
                        FieldInfo info = instType.GetField(Name, Property.BindingFlags);
                        return(Enum.Parse(info.FieldType, value.ToInvariantString()));
                    }
                    catch
                    {
                        //Console.WriteLine($"Enum cast failed for {inst.ClassName}.{Name} using value {value}!"); pretty annoying for output
                        return(value);
                    }
                });

                break;

            case PropertyType.Ref:
                var instIds = reader.ReadInstanceIds(instCount);

                readProperties(i =>
                {
                    int instId = instIds[i];
                    return(instId >= 0 ? file.Instances[instId] : null);
                });

                break;

            case PropertyType.Vector3int16:
                readProperties(i =>
                {
                    short x = reader.ReadInt16(),
                    y       = reader.ReadInt16(),
                    z       = reader.ReadInt16();

                    return(new Vector3int16(x, y, z));
                });

                break;

            case PropertyType.NumberSequence:
                readProperties(i =>
                {
                    int numKeys   = reader.ReadInt32();
                    var keypoints = new NumberSequenceKeypoint[numKeys];

                    for (int key = 0; key < numKeys; key++)
                    {
                        float Time = reader.ReadFloat(),
                        Value      = reader.ReadFloat(),
                        Envelope   = reader.ReadFloat();

                        keypoints[key] = new NumberSequenceKeypoint(Time, Value, Envelope);
                    }

                    return(new NumberSequence(keypoints));
                });

                break;

            case PropertyType.ColorSequence:
                readProperties(i =>
                {
                    int numKeys   = reader.ReadInt32();
                    var keypoints = new ColorSequenceKeypoint[numKeys];

                    for (int key = 0; key < numKeys; key++)
                    {
                        float Time = reader.ReadFloat(),
                        R          = reader.ReadFloat(),
                        G          = reader.ReadFloat(),
                        B          = reader.ReadFloat();

                        Color3 Value = new Color3(R, G, B);
                        int Envelope = reader.ReadInt32();

                        keypoints[key] = new ColorSequenceKeypoint(Time, Value, Envelope);
                    }

                    return(new ColorSequence(keypoints));
                });

                break;

            case PropertyType.NumberRange:
                readProperties(i =>
                {
                    float min = reader.ReadFloat();
                    float max = reader.ReadFloat();

                    return(new NumberRange(min, max));
                });

                break;

            case PropertyType.Rect:
                float[] Rect_X0 = readFloats(), Rect_Y0 = readFloats(),
                Rect_X1 = readFloats(), Rect_Y1 = readFloats();

                readProperties(i =>
                {
                    float x0 = Rect_X0[i], y0 = Rect_Y0[i],
                    x1       = Rect_X1[i], y1 = Rect_Y1[i];

                    return(new Rect(x0, y0, x1, y1));
                });

                break;

            case PropertyType.PhysicalProperties:
                readProperties(i =>
                {
                    bool custom = reader.ReadBoolean();

                    if (custom)
                    {
                        float Density    = reader.ReadFloat(),
                        Friction         = reader.ReadFloat(),
                        Elasticity       = reader.ReadFloat(),
                        FrictionWeight   = reader.ReadFloat(),
                        ElasticityWeight = reader.ReadFloat();

                        return(new PhysicalProperties
                               (
                                   Density,
                                   Friction,
                                   Elasticity,
                                   FrictionWeight,
                                   ElasticityWeight
                               ));
                    }

                    return(null);
                });

                break;

            case PropertyType.Color3uint8:
                byte[] Color3uint8_R = reader.ReadBytes(instCount),
                Color3uint8_G = reader.ReadBytes(instCount),
                Color3uint8_B = reader.ReadBytes(instCount);

                readProperties(i =>
                {
                    byte r = Color3uint8_R[i],
                    g      = Color3uint8_G[i],
                    b      = Color3uint8_B[i];

                    Color3uint8 result = Color3.FromRGB(r, g, b);
                    return(result);
                });

                break;

            case PropertyType.Int64:
                long[] Int64s = reader.ReadInterleaved(instCount, (buffer, start) =>
                {
                    long result = BitConverter.ToInt64(buffer, start);
                    return((long)((ulong)result >> 1) ^ (-(result & 1)));
                });

                readProperties(i => Int64s[i]);
                break;

            case PropertyType.SharedString:
                uint[] SharedKeys = reader.ReadUInts(instCount);

                readProperties(i =>
                {
                    uint key = SharedKeys[i];
                    return(file.SharedStrings[key]);
                });

                break;

            case PropertyType.ProtectedString:
                readProperties(i =>
                {
                    int length    = reader.ReadInt32();
                    byte[] buffer = reader.ReadBytes(length);

                    return(new ProtectedString(buffer));
                });

                break;

            default:
                Console.Error.WriteLine("Unhandled property type: {0}!", Type);
                break;
                //
            }

            reader.Dispose();
        }
コード例 #14
0
        public static TextureAssembly AssembleTextures(Dictionary <string, Material> materials)
        {
            TextureAssembly assembly = new TextureAssembly();

            Dictionary <string, Image> images = new Dictionary <string, Image>();

            assembly.Images = images;

            Dictionary <string, string> matLinks = new Dictionary <string, string>();

            assembly.MatLinks = matLinks;

            foreach (string mtlName in materials.Keys)
            {
                Material material     = materials[mtlName];
                Asset    textureAsset = material.TextureAsset;
                if (textureAsset == null)
                {
                    string bcName     = "Institutional white";
                    int    brickColor = material.LinkedTo.BrickColor;
                    if (BrickColors.NumericalSearch.ContainsKey(brickColor))
                    {
                        BrickColor color = BrickColors.NumericalSearch[brickColor];
                        float      r     = color.R / 255.0f;
                        float      g     = color.G / 255.0f;
                        float      b     = color.B / 255.0f;
                        material.VertexColor = new Vector3(r, g, b);
                        bcName = color.Name;
                    }
                    else
                    {
                        material.VertexColor = new Vector3(1, 1, 1);
                    }

                    if (!images.ContainsKey("BrickColor"))
                    {
                        byte[] rawImg = ResourceUtility.GetResource("Images/BlankWhite.png");
                        using (MemoryStream imgStream = new MemoryStream(rawImg))
                        {
                            Image image = Image.FromStream(imgStream);
                            images.Add("BrickColor", image);
                        }
                    }

                    string matKey = serializeBrickColorMtl(material);
                    material.UseReflectance = true;
                    matLinks.Add(mtlName, matKey);
                }
                else
                {
                    byte[] rawImg = textureAsset.GetContent();
                    using (MemoryStream imgStream = new MemoryStream(rawImg))
                    {
                        Image image = Image.FromStream(imgStream);
                        images.Add(mtlName, image);
                        matLinks.Add(mtlName, mtlName);
                    }
                }
            }

            return(assembly);
        }
コード例 #15
0
ファイル: Brick.cs プロジェクト: andihit/littleRunner
 public Brick(float top, float left, BrickColor color)
     : base(top, left)
 {
     Color = color;
 }
コード例 #16
0
        public void ReadProperties(RobloxBinaryFile file)
        {
            INST type = file.Types[TypeIndex];

            FileProperty[] props = new FileProperty[type.NumInstances];

            int[] ids       = type.InstanceIds;
            int   instCount = type.NumInstances;

            for (int i = 0; i < instCount; i++)
            {
                int          id       = ids[i];
                FileInstance instance = file.Instances[id];

                FileProperty prop = new FileProperty();
                prop.Instance = instance;
                prop.Name     = Name;
                prop.Type     = Type;

                props[i] = prop;
                instance.AddProperty(ref prop);
            }

            // Setup some short-hand functions for actions frequently used during the read procedure.
            var readInts   = new Func <int[]>(() => Reader.ReadInts(instCount));
            var readFloats = new Func <float[]>(() => Reader.ReadFloats(instCount));

            var loadProperties = new Action <Func <int, object> >(read =>
            {
                for (int i = 0; i < instCount; i++)
                {
                    object result  = read(i);
                    props[i].Value = result;
                }
            });

            // Read the property data based on the property type.
            // NOTE: This only reads the property types needed for Rbx2Source.
            //       You can visit the following link for a full implementation:
            //       https://github.com/CloneTrooper1019/Roblox-File-Format/blob/master/BinaryFormat/ChunkTypes/PROP.cs

            switch (Type)
            {
            case PropertyType.String:
                loadProperties(i => Reader.ReadString());
                break;

            case PropertyType.Bool:
                loadProperties(i => Reader.ReadBoolean());
                break;

            case PropertyType.Int:
                int[] ints = readInts();
                loadProperties(i => ints[i]);
                break;

            case PropertyType.Float:
                float[] floats = readFloats();
                loadProperties(i => floats[i]);
                break;

            case PropertyType.Double:
                loadProperties(i => Reader.ReadDouble());
                break;

            case PropertyType.Vector3:
                float[] Vector3_X = readFloats(),
                Vector3_Y = readFloats(),
                Vector3_Z = readFloats();

                loadProperties(i =>
                {
                    float x = Vector3_X[i],
                    y       = Vector3_Y[i],
                    z       = Vector3_Z[i];

                    return(new Vector3(x, y, z));
                });

                break;

            case PropertyType.BrickColor:
                int[] brickColorIds = readInts();

                loadProperties(i =>
                {
                    int brickColorId = brickColorIds[i];
                    return(BrickColor.FromNumber(brickColorId));
                });

                break;

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
                // Temporarily load the rotation matrices into their properties.
                // We'll update them to CFrames once we iterate over the position data.

                loadProperties(i =>
                {
                    int normXY = Reader.ReadByte();

                    if (normXY > 0)
                    {
                        // Make sure this value is in a safe range.
                        normXY = (normXY - 1) % 36;

                        NormalId normX = (NormalId)(normXY / 6);
                        Vector3 R0     = Vector3.FromNormalId(normX);

                        NormalId normY = (NormalId)(normXY % 6);
                        Vector3 R1     = Vector3.FromNormalId(normY);

                        // Compute R2 using the cross product of R0 and R1.
                        Vector3 R2 = R0.Cross(R1);

                        // Generate the rotation matrix and return it.
                        return(new float[9]
                        {
                            R0.X, R0.Y, R0.Z,
                            R1.X, R1.Y, R1.Z,
                            R2.X, R2.Y, R2.Z,
                        });
                    }
                    else if (Type == PropertyType.Quaternion)
                    {
                        float qx = Reader.ReadFloat(), qy = Reader.ReadFloat(),
                        qz       = Reader.ReadFloat(), qw = Reader.ReadFloat();

                        Quaternion quaternion = new Quaternion(qx, qy, qz, qw);
                        var rotation          = quaternion.ToCFrame();

                        return(rotation.GetComponents());
                    }
                    else
                    {
                        float[] matrix = new float[9];

                        for (int m = 0; m < 9; m++)
                        {
                            float value = Reader.ReadFloat();
                            matrix[m]   = value;
                        }

                        return(matrix);
                    }
                });

                float[] CFrame_X = readFloats(),
                CFrame_Y = readFloats(),
                CFrame_Z = readFloats();

                loadProperties(i =>
                {
                    float[] matrix = props[i].Value as float[];

                    float x = CFrame_X[i],
                    y       = CFrame_Y[i],
                    z       = CFrame_Z[i];

                    float[] position = new float[3] {
                        x, y, z
                    };
                    float[] components = position
                                         .Concat(matrix)
                                         .ToArray();

                    return(new CFrame(components));
                });

                break;

            case PropertyType.Enum:
                uint[] enums = Reader.ReadInterleaved(instCount, BitConverter.ToUInt32);
                loadProperties(i => enums[i]);

                break;

            case PropertyType.Ref:
                int[] instIds = Reader.ReadInstanceIds(instCount);

                loadProperties(i =>
                {
                    int instId = instIds[i];
                    return(instId >= 0 ? file.Instances[instId] : null);
                });

                break;

            case PropertyType.Color3uint8:
                byte[] Color3uint8_R = Reader.ReadBytes(instCount),
                Color3uint8_G = Reader.ReadBytes(instCount),
                Color3uint8_B = Reader.ReadBytes(instCount);

                loadProperties(i =>
                {
                    byte r = Color3uint8_R[i],
                    g      = Color3uint8_G[i],
                    b      = Color3uint8_B[i];

                    return(Color.FromArgb(r, g, b));
                });

                break;

            case PropertyType.Int64:
                long[] int64s = Reader.ReadInterleaved(instCount, (buffer, start) =>
                {
                    long result = BitConverter.ToInt64(buffer, start);
                    return((long)((ulong)result >> 1) ^ (-(result & 1)));
                });

                loadProperties(i => int64s[i]);
                break;
            }

            Reader.Dispose();
        }
コード例 #17
0
ファイル: Brick.cs プロジェクト: andihit/littleRunner
 public override void Deserialize(Dictionary<string, object> ser)
 {
     base.Deserialize(ser);
     Color = (BrickColor)ser["Color"];
 }
コード例 #18
0
	public static BrickColor GetMixColor (BrickColor bc1, BrickColor bc2)
	{ 
		return null;
	}