public void GetGameObjects() { GamePlane = GameObject.Find("GamePlane"); CameraHolder = GamePlane.transform.Find("CameraParent").gameObject; CameraShaker = CameraHolder.GetComponentInChildren <CameraShake>(); healthBar = GameObject.Find("Canvas").GetComponentInChildren <HealthBar>(); boostBar = GameObject.Find("Canvas").GetComponentInChildren <BoostBar>(); switch (SceneManager.GetActiveScene().buildIndex) { case 1: posToChangeLevel = 3300f; break; case 2: posToChangeLevel = 2050f; break; } }