// Start is called before the first frame update void Start() { highlyDamagedVehicle.SetActive(false); damagedVehicle.SetActive(false); normalVehicle.SetActive(true); currentTurbo = maxTurbo; car.transform.parent = null; turboBar.SetMaxTurbo(maxTurbo); }
// Start is called before the first frame update void Start() { StartCoroutine(TrackPlayer()); highlyDamagedVehicle.SetActive(false); damagedVehicle.SetActive(false); normalVehicle.SetActive(true); currentTurbo = maxTurbo; car.transform.parent = null; turboBar.SetMaxTurbo(maxTurbo); }