/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { base.Update(gameTime); _asteroid1.Update(gameTime); _asteroid2.Update(gameTime); _asteroid3.Update(gameTime); _asteroid4.Update(gameTime); _asteroid5.Update(gameTime); Player.Update(gameTime, graphics.PreferredBackBufferWidth); _bonusHeals.Update(gameTime); }