private HashSet <V> GetBusyPoints() { return(new HashSet <V>( Players.Select(x => x.Pos) .Concat(Bonuses.Select(x => x.Pos)) .Concat(Players.SelectMany(x => x.Lines)))); }
private Direction?SendTick(Player player) { return(player.Client.SendRequestInput( new RequestInput { tick_num = Tick, players = Players.ToDictionary( x => x == player ? "i" : x.Id.ToString(), x => new RequestInput.PlayerData { position = x.Pos, lines = x.Lines.ToArray(), territory = x.Territory.Points.ToArray(), direction = x.Dir, score = x.Score, bonuses = x.Bonuses.Select( b => new RequestInput.BonusState { type = b.Type, ticks = b.RemainingTicks }) .ToArray() }), bonuses = Bonuses.Select( x => new RequestInput.BonusData { position = x.Pos, type = x.Type }) .ToArray() }) .Command); }
public XElement ToXml() { return (new XElement("Fame", GetCharElem(), new XElement("BaseFame", Character.CurrentFame), new XElement("TotalFame", TotalFame), new XElement("Shots", Stats.Shots), new XElement("ShotsThatDamage", Stats.ShotsThatDamage), new XElement("SpecialAbilityUses", Stats.SpecialAbilityUses), new XElement("TilesUncovered", Stats.TilesUncovered), new XElement("Teleports", Stats.Teleports), new XElement("PotionsDrunk", Stats.PotionsDrunk), new XElement("MonsterKills", Stats.MonsterKills), new XElement("MonsterAssists", Stats.MonsterAssists), new XElement("GodKills", Stats.GodKills), new XElement("GodAssists", Stats.GodAssists), new XElement("CubeKills", Stats.CubeKills), new XElement("OryxKills", Stats.OryxKills), new XElement("QuestsCompleted", Stats.QuestsCompleted), new XElement("PirateCavesCompleted", Stats.PirateCavesCompleted), new XElement("UndeadLairsCompleted", Stats.UndeadLairsCompleted), new XElement("AbyssOfDemonsCompleted", Stats.AbyssOfDemonsCompleted), new XElement("SnakePitsCompleted", Stats.SnakePitsCompleted), new XElement("SpiderDensCompleted", Stats.SpiderDensCompleted), new XElement("SpriteWorldsCompleted", Stats.SpriteWorldsCompleted), new XElement("LevelUpAssists", Stats.LevelUpAssists), new XElement("MinutesActive", Stats.MinutesActive), new XElement("TombsCompleted", Stats.TombsCompleted), new XElement("TrenchesCompleted", Stats.TrenchesCompleted), new XElement("JunglesCompleted", Stats.JunglesCompleted), new XElement("ManorsCompleted", Stats.ManorsCompleted), Bonuses.Select(x => new XElement("Bonus", new XAttribute("id", x.Item1), new XAttribute("desc", x.Item2), x.Item3 ) ), new XElement("CreatedOn", DeathTime.ToUnixTimestamp()), new XElement("KilledBy", Killer) )); }