// Start is called before the first frame update private void Start() { move = GetComponent <Movement>(); pick = GetComponent <PickUpDown>(); bombHeld = false; bombsManager.SetSelected(bombSelector); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { slowBomb = 1; bombsManager.SetSelected(true); } if (Input.GetKeyDown(KeyCode.Alpha2)) { slowBomb = 0; bombsManager.SetSelected(false); } if (Input.GetButtonDown("Fire1")) { if (bombsManager.GetSelected() > 0) { Shoot(); bombsManager.SubtractSelected(1); } } }