public void SignalEndOfTalk() { if (endGame) { int score = Mathf.RoundToInt(ingredientTracker.CalculatePercentageDone() * 8); if (bombManager != null && score == 8) { if (bombManager.GetFuture() > 5) { score++; } if (bombManager.GetPast() > 5) { score++; } } PlayerPrefs.SetInt("Score", score); GetComponent <SceneLoader>().LoadScene("Master_End_Scene"); } playerMovement.ReleaseFreeze(); }