Example #1
0
 // Start is called before the first frame update
 private void Start()
 {
     move     = GetComponent <Movement>();
     pick     = GetComponent <PickUpDown>();
     bombHeld = false;
     bombsManager.SetSelected(bombSelector);
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            slowBomb = 1;
            bombsManager.SetSelected(true);
        }

        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            slowBomb = 0;
            bombsManager.SetSelected(false);
        }

        if (Input.GetButtonDown("Fire1"))
        {
            if (bombsManager.GetSelected() > 0)
            {
                Shoot();
                bombsManager.SubtractSelected(1);
            }
        }
    }