void RootCheckNode() { int cnt = 0; board.AddQueue(); if (kind < 8) { for (int i = 0; i < node.Count; i++) { if (kind == node[i].kind && board.FindTileID(node[i].id)) { cnt++; node[i].CheckNode(); } } if (cnt > 0) { board.AddSelectList(id); board.rootTransform = this.transform; } } else { board.AddSelectList(id); board.rootTransform = this.transform; } board.RemoveQueue(); }