// This coroutine fakes some thinking time before actually playing the move. private IEnumerator DoMove(int move, pieces piece) { yield return(new WaitForSeconds(1.5f)); board.AIPlayMoveAt(move, piece); }
// This coroutine fakes some thinking time before actually playing the move. private IEnumerator DoMove(int move, pieces piece) { yield return(new WaitForSeconds(1.5f)); board.AIPlayMoveAt(move, piece); }