コード例 #1
0
        public override void DrawSection()
        {
            repaint = false;

            using (new GUILayout.HorizontalScope())
            {
                showSection = GUILayout.Toggle(showSection, "", EUIResourceManager.Instance.Skin.button, GUILayout.Height(30), GUILayout.Width(30));
                GUILayout.Box(EUIResourceManager.Instance.GetContent("Grid Snapping Header"), EUIResourceManager.Instance.Skin.GetStyle("Texture"), GUILayout.MaxWidth(256), GUILayout.MaxHeight(30));

                GUILayout.FlexibleSpace();

                GUILayout.Box(EUIResourceManager.Instance.GetContent("Auto Snap"), EUIResourceManager.Instance.Skin.GetStyle("Texture"), GUILayout.Width(60), GUILayout.Height(30));
                BlockoutEditorSettings.AutoSnap = GUILayout.Toggle(BlockoutEditorSettings.AutoSnap, "", EUIResourceManager.Instance.Skin.button, GUILayout.Height(30), GUILayout.Width(30));
            }

            if (!showSection)
            {
                return;
            }

            using (new HorizontalCenteredScope(GUILayout.MaxWidth(BlockoutEditorSettings.OneColumnWidth)))
            {
                GUILayout.Label(EUIResourceManager.Instance.GetContent("Snapping Label"));
                GUILayout.FlexibleSpace();
                selectedSnapping = GUILayout.SelectionGrid(selectedSnapping, Options, Options.Length, EditorStyles.miniButton, GUILayout.Width(292));
            }

            using (new HorizontalCenteredScope(GUILayout.MaxWidth(BlockoutEditorSettings.OneColumnWidth)))
            {
                if (!Application.isPlaying && Application.isEditor)
                {
                    if (selectedSnapping < OptionValues.Length && selectedSnapping > 0)
                    {
                        snapValue = OptionValues[selectedSnapping];
                    }
                    else
                    {
                        snapValue = EditorGUILayout.FloatField("Custom Snap", snapValue, GUILayout.Width(BlockoutEditorSettings.OneColumnWidth));
                    }
                }
                else
                {
                    GUILayout.Label("Feature not availble during play mode.");
                }

                EditorPrefs.SetFloat("Blockout::Snap", snapValue);
            }


            using (new HorizontalCenteredScope())
            {
                var originalColour = GUI.backgroundColor;
                GUI.backgroundColor = backgroundRed;

                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap +X"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.Snap(Vector3.right, BlockoutAxis.X);
                }
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap -X"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.Snap(-Vector3.right, BlockoutAxis.X);
                }

                GUI.backgroundColor = backgroundGreen;
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap +Y"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.Snap(Vector3.up, BlockoutAxis.Y);
                }
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap -Y"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.Snap(-Vector3.up, BlockoutAxis.Y);
                }

                GUI.backgroundColor = backgroundBlue;
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap +Z"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.Snap(Vector3.forward, BlockoutAxis.Z);
                }
                if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap -Z"),
                                     GUILayout.Width(BlockoutEditorSettings.SixColumnWidth)))
                {
                    BlockoutStaticFunctions.Snap(-Vector3.forward, BlockoutAxis.Z);
                }

                GUI.backgroundColor = originalColour;
            }
        }
コード例 #2
0
        private static void OnScene(SceneView view)
        {
            var e = Event.current;

            if (!targetEditor)
            {
                targetEditor = EditorWindow.GetWindow <BlockoutEditorWindow>();
            }

            if (e.control && e.alt && e.keyCode == KeyCode.B && e.type == EventType.KeyDown)
            {
                if (!BlockoutEditorWindow.isVisible)
                {
                    BlockoutEditorWindow.Init();
                    e.Use();
                }
                else
                {
                    targetEditor.Close();
                    SceneView.currentDrawingSceneView.Focus();
                    e.Use();
                }
            }

            if (!targetEditor)
            {
                return;
            }


            if (e != null && e.delta != Vector2.zero && e.type == EventType.ScrollWheel && scrollPicker)
            {
                SceneView.lastActiveSceneView.size = size;
                amount += e.delta.y;
                if (amount >= 5.0f && targetEditor.suggestedSection.shownItems.Count > 0)
                {
                    int first = targetEditor.suggestedSection.shownItems[0];
                    targetEditor.suggestedSection.shownItems.RemoveAt(0);
                    targetEditor.suggestedSection.shownItems.Add(first);
                    amount -= 5f;
                }
                else if (amount <= -5f && targetEditor.suggestedSection.shownItems.Count > 0)
                {
                    int last =
                        targetEditor.suggestedSection
                        .shownItems[targetEditor.suggestedSection.shownItems.Count - 1];
                    targetEditor.suggestedSection.shownItems
                    .RemoveAt(targetEditor.suggestedSection.shownItems.Count - 1);
                    targetEditor.suggestedSection.shownItems.Insert(0, last);
                    amount += 5f;
                }
                e.Use();
                SceneView.lastActiveSceneView.Repaint();
            }

            else if (e != null && e.keyCode != KeyCode.None)
            {
                // Snapping Toggle
                if (e.alt && e.keyCode == KeyCode.S && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap;
                        targetEditor.Repaint();
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Increase snap value
                else if (e.alt && e.control && e.keyCode == KeyCode.Z && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        var window = targetEditor;
                        window.gridSnapping.IncreaseSnapValue();
                        targetEditor.Repaint();
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Decrease Snap Value
                else if (e.alt && e.control && e.keyCode == KeyCode.X && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        var window = targetEditor;
                        window.gridSnapping.DecreaseSnapValue();
                        targetEditor.Repaint();
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Snap To Floor
                else if (e.keyCode == KeyCode.End && e.type == EventType.KeyDown)
                {
                    var tempDoSnap = BlockoutEditorSettings.AutoSnap;
                    if (tempDoSnap)
                    {
                        BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap;
                    }
                    BlockoutStaticFunctions.Snap(Vector3.down, BlockoutAxis.Y, true);
                    if (tempDoSnap)
                    {
                        BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap;
                    }
                    e.Use();
                }
                // Toggle Comments
                else if (e.alt && e.keyCode == KeyCode.C && e.type == EventType.KeyDown)
                {
                    if (BlockoutEditorWindow.isVisible)
                    {
                        var window = targetEditor;
                        window.commentsSection.showSection = !window.commentsSection.showSection;
                        if (window.commentsSection.showSection)
                        {
                            window.commentsSection.showSceneInformation = true;
                        }
                        SceneView.currentDrawingSceneView.Focus();
                        e.Use();
                    }
                }
                // Initialise Quick Picker
                else if (e.keyCode == KeyCode.C && e.type == EventType.KeyDown && !scrollPicker)
                {
                    if (Selection.activeGameObject)
                    {
                        scrollPicker = true;
                        size         = SceneView.lastActiveSceneView.size;
                        Selection.activeGameObject.GetComponent <Collider>().enabled = false;
                        targetEditor.suggestedSection.InitialiseScrollPicker();
                    }
                    e.Use();
                }
                else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyDown)
                {
                    if (!quickPicker && !scrollPicker)
                    {
                        quickPicker = true;
                        targetEditor.suggestedSection.InitialiseQuickPicker();
                        e.Use();
                    }
                    else if (scrollPicker)
                    {
                        scrollPicker = false;
                        targetEditor.suggestedSection.ConfirmSpawn();
                        e.Use();
                    }
                }
                else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown && quickPicker)
                {
                    quickPicker = false;
                    targetEditor.suggestedSection.CancelQickpicker();
                    e.Use();
                }
                else if (e.keyCode == KeyCode.C && e.type == EventType.KeyUp && scrollPicker)
                {
                    scrollPicker = false;
                    targetEditor.suggestedSection.ConfirmSwap();
                    e.Use();
                }
                else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker && !quickPicker)
                {
                    scrollPicker = false;
                    targetEditor.suggestedSection.ConfirmSwap();
                    e.Use();
                }
                else if (e.alt && e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker)
                {
                    scrollPicker = false;
                    targetEditor.suggestedSection.ConfirmSpawn();
                    e.Use();
                }
                // Select asset
                else if (e.keyCode == KeyCode.G && e.type == EventType.KeyDown)
                {
                    BlockoutStaticFunctions.SelectAsset();
                    e.Use();
                }
                // Lock selected
                else if (e.keyCode == KeyCode.L && e.type == EventType.KeyDown)
                {
                    Selection.gameObjects.Where(x => x.GetComponent <BlockoutHelper>())
                    .Select(x => x.GetComponent <BlockoutHelper>()).ToList()
                    .ForEach(x => x.SetLock(!x.Locked));
                    e.Use();
                }



                if (quickPicker)
                {
                    if (e.keyCode == KeyCode.LeftArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected--;
                        targetEditor.suggestedSection.scroll.y =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.RightArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected++;
                        targetEditor.suggestedSection.scroll.y =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.UpArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected -= targetEditor.suggestedSection.maxPerRow;
                        targetEditor.suggestedSection.scroll.y  =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.DownArrow && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.selected += targetEditor.suggestedSection.maxPerRow;
                        targetEditor.suggestedSection.scroll.y  =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }

                    else if ((e.keyCode == KeyCode.Space || e.keyCode == KeyCode.Return) && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.SpawnSelected(targetEditor.suggestedSection.selected);
                        targetEditor.suggestedSection.scroll.y =
                            (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount;
                        e.Use();
                    }
                    else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown)
                    {
                        targetEditor.suggestedSection.CancelQickpicker();
                        e.Use();
                    }
                }
            }
        }