/// <summary> /// Creates a Blockout trigger in 10 units in front of the scene camera /// </summary> void CreateTrigger() { var target = Instantiate(m_triggerPrefab); Undo.RegisterCreatedObjectUndo(target, "Created Blockout Trigger"); target.transform.position = BlockoutStaticFunctions.GetSceneViewSpawnPosition(); target.transform.SetParent(blockoutHierarchy.triggers); target.name = m_triggerPrefab.name; Selection.activeGameObject = target; BlockoutStaticFunctions.SnapPositionSelection(); SceneView.lastActiveSceneView.FrameSelected(); }
/// <summary> /// Creates a tri planer asset in front of the camera. /// </summary> /// <param name="prefab">The target tri planar prefab</param> private void CreateTriPlanerAsset(GameObject prefab) { var target = Instantiate(prefab); Undo.RegisterCreatedObjectUndo(target, "Created Tri-Planer Asset"); target.transform.position = BlockoutStaticFunctions.GetSceneViewSpawnPosition(); target.name = prefab.name + " (Tri-Planar)"; Selection.activeGameObject = target; BlockoutStaticFunctions.SnapPositionSelection(); SceneView.lastActiveSceneView.FrameSelected(); Tools.current = Tool.Scale; BlockoutStaticFunctions.ApplyCurrentTheme(); }
public void SpawnSelected(int idx) { EditorHotkeysTracker.quickPicker = false; if (Selection.activeGameObject) { if (quickerMode == 0) { GameObject[] target; BlockoutStaticFunctions .ReplaceObject(new[] { Selection.activeGameObject }, searchSuggested[idx] .prefab, out target); Selection.activeGameObject = target[0]; } else { var pos = BlockoutStaticFunctions.GetSceneViewSpawnPosition(); GameObject go = Instantiate(searchSuggested[idx].prefab, pos, searchSuggested[idx].prefab.transform.rotation); Undo.RegisterCreatedObjectUndo(go, "Spawn Asset From Quick Picker"); Selection.activeGameObject = go; } } else { if (idx <= searchSuggested.Length || idx > 0) { var pos = BlockoutStaticFunctions.GetSceneViewSpawnPosition(); GameObject go = Instantiate(searchSuggested[idx].prefab, pos, searchSuggested[idx].prefab.transform.rotation); Undo.RegisterCreatedObjectUndo(go, "Spawn Asset From Quick Picker"); Selection.activeGameObject = go; } } showQuickPicker = false; }