public override void DrawSection() { repaint = false; using (new GUILayout.HorizontalScope()) { showSection = GUILayout.Toggle(showSection, "", EUIResourceManager.Instance.Skin.button, GUILayout.Height(30), GUILayout.Width(30)); GUILayout.Box(EUIResourceManager.Instance.GetContent("Grid Snapping Header"), EUIResourceManager.Instance.Skin.GetStyle("Texture"), GUILayout.MaxWidth(256), GUILayout.MaxHeight(30)); GUILayout.FlexibleSpace(); GUILayout.Box(EUIResourceManager.Instance.GetContent("Auto Snap"), EUIResourceManager.Instance.Skin.GetStyle("Texture"), GUILayout.Width(60), GUILayout.Height(30)); BlockoutEditorSettings.AutoSnap = GUILayout.Toggle(BlockoutEditorSettings.AutoSnap, "", EUIResourceManager.Instance.Skin.button, GUILayout.Height(30), GUILayout.Width(30)); } if (!showSection) { return; } using (new HorizontalCenteredScope(GUILayout.MaxWidth(BlockoutEditorSettings.OneColumnWidth))) { GUILayout.Label(EUIResourceManager.Instance.GetContent("Snapping Label")); GUILayout.FlexibleSpace(); selectedSnapping = GUILayout.SelectionGrid(selectedSnapping, Options, Options.Length, EditorStyles.miniButton, GUILayout.Width(292)); } using (new HorizontalCenteredScope(GUILayout.MaxWidth(BlockoutEditorSettings.OneColumnWidth))) { if (!Application.isPlaying && Application.isEditor) { if (selectedSnapping < OptionValues.Length && selectedSnapping > 0) { snapValue = OptionValues[selectedSnapping]; } else { snapValue = EditorGUILayout.FloatField("Custom Snap", snapValue, GUILayout.Width(BlockoutEditorSettings.OneColumnWidth)); } } else { GUILayout.Label("Feature not availble during play mode."); } EditorPrefs.SetFloat("Blockout::Snap", snapValue); } using (new HorizontalCenteredScope()) { var originalColour = GUI.backgroundColor; GUI.backgroundColor = backgroundRed; if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap +X"), GUILayout.Width(BlockoutEditorSettings.SixColumnWidth))) { BlockoutStaticFunctions.Snap(Vector3.right, BlockoutAxis.X); } if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap -X"), GUILayout.Width(BlockoutEditorSettings.SixColumnWidth))) { BlockoutStaticFunctions.Snap(-Vector3.right, BlockoutAxis.X); } GUI.backgroundColor = backgroundGreen; if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap +Y"), GUILayout.Width(BlockoutEditorSettings.SixColumnWidth))) { BlockoutStaticFunctions.Snap(Vector3.up, BlockoutAxis.Y); } if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap -Y"), GUILayout.Width(BlockoutEditorSettings.SixColumnWidth))) { BlockoutStaticFunctions.Snap(-Vector3.up, BlockoutAxis.Y); } GUI.backgroundColor = backgroundBlue; if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap +Z"), GUILayout.Width(BlockoutEditorSettings.SixColumnWidth))) { BlockoutStaticFunctions.Snap(Vector3.forward, BlockoutAxis.Z); } if (GUILayout.Button(EUIResourceManager.Instance.GetContent("Snap -Z"), GUILayout.Width(BlockoutEditorSettings.SixColumnWidth))) { BlockoutStaticFunctions.Snap(-Vector3.forward, BlockoutAxis.Z); } GUI.backgroundColor = originalColour; } }
private static void OnScene(SceneView view) { var e = Event.current; if (!targetEditor) { targetEditor = EditorWindow.GetWindow <BlockoutEditorWindow>(); } if (e.control && e.alt && e.keyCode == KeyCode.B && e.type == EventType.KeyDown) { if (!BlockoutEditorWindow.isVisible) { BlockoutEditorWindow.Init(); e.Use(); } else { targetEditor.Close(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } if (!targetEditor) { return; } if (e != null && e.delta != Vector2.zero && e.type == EventType.ScrollWheel && scrollPicker) { SceneView.lastActiveSceneView.size = size; amount += e.delta.y; if (amount >= 5.0f && targetEditor.suggestedSection.shownItems.Count > 0) { int first = targetEditor.suggestedSection.shownItems[0]; targetEditor.suggestedSection.shownItems.RemoveAt(0); targetEditor.suggestedSection.shownItems.Add(first); amount -= 5f; } else if (amount <= -5f && targetEditor.suggestedSection.shownItems.Count > 0) { int last = targetEditor.suggestedSection .shownItems[targetEditor.suggestedSection.shownItems.Count - 1]; targetEditor.suggestedSection.shownItems .RemoveAt(targetEditor.suggestedSection.shownItems.Count - 1); targetEditor.suggestedSection.shownItems.Insert(0, last); amount += 5f; } e.Use(); SceneView.lastActiveSceneView.Repaint(); } else if (e != null && e.keyCode != KeyCode.None) { // Snapping Toggle if (e.alt && e.keyCode == KeyCode.S && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap; targetEditor.Repaint(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Increase snap value else if (e.alt && e.control && e.keyCode == KeyCode.Z && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = targetEditor; window.gridSnapping.IncreaseSnapValue(); targetEditor.Repaint(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Decrease Snap Value else if (e.alt && e.control && e.keyCode == KeyCode.X && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = targetEditor; window.gridSnapping.DecreaseSnapValue(); targetEditor.Repaint(); SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Snap To Floor else if (e.keyCode == KeyCode.End && e.type == EventType.KeyDown) { var tempDoSnap = BlockoutEditorSettings.AutoSnap; if (tempDoSnap) { BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap; } BlockoutStaticFunctions.Snap(Vector3.down, BlockoutAxis.Y, true); if (tempDoSnap) { BlockoutEditorSettings.AutoSnap = !BlockoutEditorSettings.AutoSnap; } e.Use(); } // Toggle Comments else if (e.alt && e.keyCode == KeyCode.C && e.type == EventType.KeyDown) { if (BlockoutEditorWindow.isVisible) { var window = targetEditor; window.commentsSection.showSection = !window.commentsSection.showSection; if (window.commentsSection.showSection) { window.commentsSection.showSceneInformation = true; } SceneView.currentDrawingSceneView.Focus(); e.Use(); } } // Initialise Quick Picker else if (e.keyCode == KeyCode.C && e.type == EventType.KeyDown && !scrollPicker) { if (Selection.activeGameObject) { scrollPicker = true; size = SceneView.lastActiveSceneView.size; Selection.activeGameObject.GetComponent <Collider>().enabled = false; targetEditor.suggestedSection.InitialiseScrollPicker(); } e.Use(); } else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyDown) { if (!quickPicker && !scrollPicker) { quickPicker = true; targetEditor.suggestedSection.InitialiseQuickPicker(); e.Use(); } else if (scrollPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSpawn(); e.Use(); } } else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown && quickPicker) { quickPicker = false; targetEditor.suggestedSection.CancelQickpicker(); e.Use(); } else if (e.keyCode == KeyCode.C && e.type == EventType.KeyUp && scrollPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSwap(); e.Use(); } else if (e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker && !quickPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSwap(); e.Use(); } else if (e.alt && e.keyCode == KeyCode.Space && e.type == EventType.KeyUp && scrollPicker) { scrollPicker = false; targetEditor.suggestedSection.ConfirmSpawn(); e.Use(); } // Select asset else if (e.keyCode == KeyCode.G && e.type == EventType.KeyDown) { BlockoutStaticFunctions.SelectAsset(); e.Use(); } // Lock selected else if (e.keyCode == KeyCode.L && e.type == EventType.KeyDown) { Selection.gameObjects.Where(x => x.GetComponent <BlockoutHelper>()) .Select(x => x.GetComponent <BlockoutHelper>()).ToList() .ForEach(x => x.SetLock(!x.Locked)); e.Use(); } if (quickPicker) { if (e.keyCode == KeyCode.LeftArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected--; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.RightArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected++; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.UpArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected -= targetEditor.suggestedSection.maxPerRow; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.DownArrow && e.type == EventType.KeyDown) { targetEditor.suggestedSection.selected += targetEditor.suggestedSection.maxPerRow; targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if ((e.keyCode == KeyCode.Space || e.keyCode == KeyCode.Return) && e.type == EventType.KeyDown) { targetEditor.suggestedSection.SpawnSelected(targetEditor.suggestedSection.selected); targetEditor.suggestedSection.scroll.y = (float)targetEditor.suggestedSection.selected / (float)targetEditor.suggestedSection.SuggestedItemCount; e.Use(); } else if (e.keyCode == KeyCode.Escape && e.type == EventType.KeyDown) { targetEditor.suggestedSection.CancelQickpicker(); e.Use(); } } } }