public void Landed() { rb.velocity = Vector3.zero; landed = true; rb.constraints = RigidbodyConstraints.FreezeAll; if (controller != null) { controller.DestroyCustom(); } if (partner.rb.velocity.y == -speed) { partner.rb.velocity = new Vector3(0f, -speedFalling, 0f); } if (partner.landed) { GameManager.instance.Invoke("SpawnTetrisBlocks", 1); } }