private bool TryMove(BlockController sender, BlockPoint newPoint) { if (_blocks[newPoint.X, newPoint.Y] == null) { _blocks[sender.Position.X, sender.Position.Y] = null; _blocks[newPoint.X, newPoint.Y] = sender; sender.AcceptMove(); } }
private void OnClickMove(BlockController sender, Side side, BlockPoint newPoint) { if (_blocks[newPoint.X, newPoint.Y] == null && AllowClickMoved(sender)) { sender.Moved = true; sender.IsStarted = false; sender.AcceptMove(); CallMoveClick(); } }
private void OnBlockTryMove(BlockController sender, Side side, BlockPoint newPoint) { if (_blocks[newPoint.X, newPoint.Y] == null) { _blocks[sender.Position.X, sender.Position.Y] = null; _blocks[newPoint.X, newPoint.Y] = sender; sender.AcceptMove(); _moveCount++; } }
private bool OnClickMove(BlockController sender, BlockPoint newPoint) { if (_blocks[newPoint.X, newPoint.Y] == null && AllowClickMoved(sender)) { sender.Moved = true; sender.IsStarted = false; sender.AcceptMove(); return(true); } return(false); }
private bool ReverceMove(BlockController sender, BlockPoint newPoint) { int x = newPoint.X; int y = newPoint.Y; if (x < 0 || x >= _weightGamePole || y < 0 || y >= _heightGamePole) { _blocksGenerator.SetBlock(sender); MoveBall(); return(false); } var nextBlock = _blocks[x, y]; if (nextBlock != null && nextBlock.IsStarted) { nextBlock.Reverce(); _changedBlock.Add(sender, newPoint); sender.AcceptMove(); return(true); } return(false); }