public int AddBlockType(BlockController controller) { int index = Controllers.Count; if (index == ushort.MaxValue) { Debug.LogError("Too many block types!"); return(-1); } if (Names.ContainsKey(controller.Name())) { Debug.LogError("Two blocks with the same name " + controller.Name() + " are defined!"); return(-1); } Controllers.Add(controller); BlockOverride blockOverride = GetBlockOverride(controller.Name()); if (blockOverride != null) { blockOverride.m_Controller = controller; } BlockOverrides.Add(blockOverride); Names.Add(controller.Name().ToLower().Replace(" ", ""), index); return(index); }
public void BlockStateChanged(BlockController bc) { switch (bc.CurrentBlockState) { case BlockController.blocksState.Ingame: BlockController tempBlock = GetNextBlock(bc); if (tempBlock == null) { Debug.Log("Warning No next block found !"); } else { //Debug.Log("next block found : "+tempBlock.gameObject.GetHashCode()); tempBlock.CurrentBlockState = BlockController.blocksState.Approaching; } break; case BlockController.blocksState.Waiting: //Debug.Log (bc.gameObject.GetHashCode () + " " + bc.CurrentBlockState); bc.gameObject.SetActive(false); break; default: break; } //Debug.Log(bc.gameObject.GetHashCode() + " " + bc.CurrentBlockState); }
private void DestroyAllTouchingBlocks() { Collider[] infos = Physics.OverlapBox(transform.position, new Vector3(1f, 1.80f, 1f)); float waitTIme = Const.BLOCK_DESTROY_DELAY; foreach (var item in infos) { BlockController controller = item.GetComponent <BlockController>(); if (!controller) { continue; } RaycastHit hitInfo; Physics.Raycast(transform.position, (controller.transform.position - transform.position).normalized, out hitInfo); if (hitInfo.collider && hitInfo.collider.GetComponent <BlockController>() != controller) { Debug.Log(hitInfo.collider.name + " != " + controller.name); continue; } else if (!hitInfo.collider) { continue; } if (controller.BlockColor == BlockColor && controller != this && controller.IsActive) { controller.Invoke("RemoveBlock", waitTIme); } waitTIme += Const.BLOCK_DESTROY_DELAY; } }
public void DoppelMove(Vector3 direc) { MapPos nextPos = GetNextPos(nowPos, direc); nextObj = goMap[nextPos.floor, nextPos.x, nextPos.z]; transform.localRotation = Quaternion.LookRotation(direc); animator.SetBool(key_walk, true); if (nextObj == null) { StartCoroutine(Move(direc)); stayCnt = 0; } else { if (nextObj.tag.Contains("Movable")) { GameObject moveBlock = goMap[nextPos.floor, nextPos.x, nextPos.z]; BlockController b = moveBlock.GetComponent <BlockController>(); b.BlockMove(direc); if (goMap[nextPos.floor, nextPos.x, nextPos.z] == null) { //ブロック移動後移動先が空いているなら == ブロックが動けたなら プレイヤーを動かす StartCoroutine(Move(direc)); stayCnt = 0; } } } doppelPos[number] = nowPos; }
public override void OnActivate(PlayerController caster) { //4-Blöcke hohes Hindernis, das anderen Spielern schadet und nicht zum Abspringen benutzt werden kann BlockController block = GameObject.Instantiate(barrierPrefab, new Vector3(caster.SpawnController.transform.position.x, 34, 0), Quaternion.identity, GameObject.Find("Gameplay/Cubes").transform).GetComponent <BlockController>(); block.Caster = caster; }
private void CallChangeBlockPrewiew(BlockController block) { if (ChangeBlockPrewiew != null) { ChangeBlockPrewiew(block.View); } }
IEnumerator BuildingsInst(GameObject goInst, XmlClass buidings, int _id) { goInst = buidings.analyseGO(_id, (int)WhatBlockParse.Builings, prefabBuildings, avatarBuildings, infoBuildings, downbarBuildings, xmlDoc.text); goInst = Instantiate(goInst); goInst.transform.SetParent(parentGOBuildings); goInst.transform.localScale = new Vector3(1, 1, 1); BlockController blc = goInst.GetComponent <BlockController>(); blc.SetBlockName(); blc.SetAvatar(); blc.SetBlockLevel(_id, WhatBlockParse.Builings); blc.SetTitle(); blc.SetDesc(); blc.SetPrices(); blc.SetTimeToBuild(); blc.SetRequairments(xmlDoc.text, WhatBlockParse.Builings); if (blc.blockId == 45) { blc.SetCapitolium(); } upGradeBtnBuildings = goInst.transform.FindChild("DownBar").FindChild("UpgradeButton").GetComponent <Button>(); upGradeBtnBuildings.onClick.AddListener(() => { UpGradeBuildResearchTech((int)WhatBlockParse.Builings); }); yield return(null); }
private bool AllowClickMoved(BlockController block) { int x = block.Position.X; int y = block.Position.Y; if (block.Side == Side.Left || block.Side == Side.Right) { for (int i = _borderGamePole; i < _weightGamePole - _borderGamePole; i++) { if (_blocks[i, y] != null) { return(true); } } } if (block.Side == Side.Up || block.Side == Side.Down) { for (int i = _borderGamePole; i < _heightGamePole - _borderGamePole; i++) { if (_blocks[x, i] != null) { return(true); } } } return(false); }
private void Update() { if (isCombine) { if (combinedBlock != null && !isMove) { if (!combinedBlock.isMove) { Combine(); BlockController blockController = GameObject.FindGameObjectWithTag("NumBlockManeger").GetComponent <BlockController>(); blockController.AddScore(blockNumber); } } } if (isMove) { float speed = blockMoveSpeed * Time.deltaTime; Vector3 current = transform.position; transform.position = Vector3.MoveTowards(current, targetPosition, speed); if (transform.position == targetPosition) { MoveEnd(); } } }
// Use this for initialization void Start() { GameObject game = GameObject.Find("Game"); this.blockController = game.GetComponent<BlockController>(); this.direction = Direction.Down; DropStart(); }
// Use this for initialization void Start() { b = gameObject.GetComponent <BlockController>(); h = gameObject.GetComponent <HardObjectController>(); g = gameObject.GetComponent <GoalBlockController>(); if (gameObject.tag.Contains("Movable")) { objectTag = 'b'; lightColor = new Color(1, 1, 1, 0); } else if (gameObject.tag.Contains("Goal")) { objectTag = 'g'; lightColor = new Color(0.8f, 0.8f, 0.2f, 0); } rend = GetComponent <Renderer>(); if (lightning) { currentColor = lightColor; } else { currentColor = new Color(0, 0, 0, 0); } rend.material.SetColor("_EmissionColor", currentColor); }
private void Initialize() { TutorialDialogueController.dialogueTurn = 0; TutorialDialogueController.isClickable = true; blockController = FindObjectOfType <BlockController>(); diceController = FindObjectOfType <DiceController>(); resetDiceController = FindObjectOfType <ResetDiceController>(); // tutorialGuideCanvas = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TUTORIAL_GUIDE_CANVAS); attackGage = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.ATTACK_GAGE); blocks = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.BLOCKS); guideItem = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.GUIDE_ITEM); turn = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TURN); toast = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TOAST); oval = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OVAL); outline = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE); outlineDice = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_DICE); outlineCircle = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_CIRCLE); outlineRect = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_RECT); outlineFullRect = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.OUTLINE_FULL_RECT); indicateArrow = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.INDICATE_ARROW); ToggleClickEventResetDiceScreen(false); }
/// <summary> /// Adds a block type to the index and adds it's name to a dictionary for quick lookup /// </summary> /// <param name="controller">The controller object for this block</param> /// <returns>The index of the block</returns> public int AddBlockType(BlockController controller) { int index = controllers.Count; if (index == ushort.MaxValue) { Debug.LogError("Too many block types!"); return -1; } if (names.ContainsKey(controller.Name())) { Debug.LogError("Two blocks with the name " + controller.Name() + " are defined"); } controllers.Add(controller); BlockOverride blockOverride = GetBlockOverride(controller.Name()); if(blockOverride != null) blockOverride.controller = controller; blockOverrides.Add(blockOverride); names.Add(controller.Name().ToLower().Replace(" ", ""), index); return index; }
// Update is called once per frame void Update() { //newBlock(); if (player != null) { gameCamera.transform.position = new Vector3(player.transform.position.x, gameCamera.transform.position.y, gameCamera.transform.position.z); gameText.text = "Score: " + Mathf.Floor(player.transform.position.x); } else { gameText.text = "Press R to Restart"; } while (player != null && blockPointer < player.transform.position.x + safeMargin) { int blockIndex = Random.Range(0, blockPrefab.Length); if (blockPointer <= 20) { blockIndex = 0; } GameObject blockObj = GameObject.Instantiate <GameObject>(blockPrefab[blockIndex]); blockObj.transform.SetParent(this.transform); BlockController block = blockObj.GetComponent <BlockController>(); blockObj.transform.position = new Vector3(blockPointer + block.sizeX / 2, 0, 0); blockPointer += block.sizeX; } if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }
// So sanh vi tri 2 block bool CompareBlock(BlockController block1, BlockController block2) { if (block1.x == block2.x && block1.y == block2.y) { return(true); } return(false); }
private void OnBlockDestroyed(BlockController block) { block.ClickMove -= OnClickMove; block.Move -= OnMove; block.TryMove -= OnBlockTryMove; block.Destroyed -= OnBlockDestroyed; block.View.MoveAnimator.EndAnimation -= MoveAnimator_EndAnimation; }
private void AddBlock(BlockController block) { block.ClickMove += OnClickMove; block.Move += OnMove; block.TryMove += OnBlockTryMove; block.Destroyed += OnBlockDestroyed; block.View.MoveAnimator.EndAnimation += MoveAnimator_EndAnimation; }
private void DestroyBlock(BlockController controller) { if (controller) { controller.HitBlock(); } Destroy(gameObject); }
private void updateActiveBlock(int newX, int newY) { activeTile.Active = false; XIndexOfActiveBlock = newX; ZIndexOfActiveBlock = newY; activeTile = tiles[XIndexOfActiveBlock, ZIndexOfActiveBlock]; activeTile.Active = true; }
// Use this for initialization void Start() { this.transform.position = new Vector2(this.transform.position.x, startYPos); timeSpawn = timeToGrow; _retroceso = retroceso; _growFireTime = growFireTime + 3f; blocks = GameObject.Find("Block").GetComponent <BlockController>(); }
private void RemoveBlockAndCheckWin(BlockController block) { activeBlocks.Remove(block); if (activeBlocks.Count == 0) { EventManager.TriggerEvent(EventType.ALL_BLOCKS_DESTROYED); } }
private void Initialize() { levelLoader = FindObjectOfType <LevelLoader>(); newTutorialController = FindObjectOfType <NewTutorialController>(); blockController = FindObjectOfType <BlockController>(); diceController = FindObjectOfType <DiceController>(); diceText = this.transform.Find(Constants.GAME_OBJECT_NAME.NUMBER_TEXT).GetComponent <Text>(); }
/// <summary> /// Gets the controller. /// </summary> /// <returns></returns> private BlockController GetController() { var controller = new BlockController( _mockFutureNhsContentHandler.Object, _mockFutureNhsBlockHandler.Object); return(controller); }
IEnumerator RefreshBlock(BlockController _blc) { _blc.SetBlockLevel(_blc.blockId, ParseAll.WhatBlockParse.Technology); _blc.SetTitle(); _blc.ClearRequairments(); _blc.SetRequairments(LoginController.xmlDoc.text, ParseAll.WhatBlockParse.Technology); yield return(null); }
public void OnBlockDestroyed(BlockController block) { allBlocks.Remove(block); if (allBlocks.Count == 0) { LevelCompleted(); } }
public void RemovedBlock(BlockController block, GameManager.PlayerIndex player) { if (spawnedBlocks.Contains(block)) { spawnedBlocks.Remove(block); PlayerBlocks[player].Remove(block); Destroy(block.gameObject); } }
private void OnTriggerEnter(Collider other) { BlockController block = other.GetComponentInParent <BlockController>(); if (block != null) { block.Death(other.gameObject); } }
public override void blockHit(BlockController block) { // Check if the player was allowed to hit the block if (block.challengeType == BlockController.ChallengeType.DoNotShoot) { gameController.pauseGame(); uiController.challangeFail(); } }
void MakeBlock() { GameObject BlockRoot = (GameObject)GameObject.Instantiate(Resources.Load("Prefebs/Blocks/pfBlock_Root")) as GameObject; BlockRoot.name = "BlockRoot"; BlockRoot.transform.parent = transform; BlockRoot.transform.position = transform.position; blockController = BlockRoot.GetComponent<BlockController>(); }
private void OnTriggerExit(Collider other) { BlockController otherBlock = other.GetComponent <BlockController>(); if (otherBlock) { detectedBlocks.Remove(otherBlock); } }
private void OnTriggerEnter(Collider other) { BlockController otherBlock = other.GetComponent <BlockController>(); if (otherBlock && otherBlock.GetAttached() && otherBlock != owningBlock) { detectedBlocks.Add(otherBlock); } }
IEnumerator RefreshBlock(BlockController _blc) { _blc.SetBlockLevel(_blc.blockId, ParseAll.WhatBlockParse.Technology); _blc.SetTitle(); _blc.ClearRequairments(); _blc.SetRequairments(LoginController.xmlDoc.text, ParseAll.WhatBlockParse.Technology); yield return null; }
public static BlockController getBlockAt(int x, int y) { if (grid[x, y] != null) { BlockController block = grid[x, y].GetComponent <BlockController>(); return(block); } return(null); }
// Use this for initialization void Start() { GameObject game = GameObject.Find("Game"); this.blockController = game.GetComponent <BlockController>(); this.direction = Direction.Down; DropStart(); }
public int AddBlockType(BlockController controller) { int index = controllers.Count; if (index == ushort.MaxValue) { Debug.LogError("Too many block types!"); return -1; } controllers.Add(controller); names.Add(controller.Name().ToLower().Replace(" ", ""), index); return index; }
IEnumerator GetJson() { WWW www = new WWW("http://vg2.v-galaktike.ru/api/?class=user&method=getuser&token=" + MainResourcesController.userToken ); yield return www; result = JSON.Parse(www.text); MainResourcesController.timeNow = result["now"].AsLong; if(MainResourcesController.buildingInProgress.Count != 0) { progressParrent.SetActive(true); buildsInProgress = new BuildingsInProgress(MainResourcesController.buildingInProgress[0].sysId, MainResourcesController.buildingInProgress[0].buildId, MainResourcesController.buildingInProgress[0].timeToEnd - MainResourcesController.timeNow, MainResourcesController.buildingInProgress[0].timeToEnd - MainResourcesController.buildingInProgress[0].startTimeBuild ); thisBlc = blocksParrent.transform.FindChild("Building_prefab_" + buildsInProgress.buildId).GetComponent<BlockController>(); queneName.text = thisBlc.title; queneAvatar.sprite = thisBlc.ava; goInstQuene = Instantiate(quenePrefab); goInstQuene.transform.SetParent(progressParrent.transform); goInstQuene.transform.localScale = new Vector3(1, 1, 1); QueneController qC = goInstQuene.GetComponent<QueneController>(); qC.queneId = buildsInProgress.buildId; qC.timeToEndBuild = buildsInProgress.timeToEnd; qC.timeToEndTxt = goInstQuene.transform.FindChild("TimeValue_text").GetComponent<Text>(); qC.parrentBuilding = progressParrent; qC.progress = goInstQuene.transform.FindChild("Bg_image").GetComponent<Image>(); qC.progress.fillAmount = 1f - buildsInProgress.timeToEnd / buildsInProgress.startTimeBuild; qC.TickBuild(); } else { progressParrent.SetActive(false); } yield return new WaitForSeconds(1f); loadingPanel.SetActive(false); scrnM.ShowCurrentPanel(); }
public IEnumerator SelectBlock(BlockController block, bool value) { if(!value) { blockA = null; yield return StartCoroutine(block.Select(false)); } else { if(blockA == null) { blockA = block; yield return StartCoroutine(block.Select(true)); } else if(blockB == null && isNeighbor(blockA.transform, block.transform)) { blockB = block; yield return StartCoroutine(block.Select(true)); yield return new WaitForSeconds(0.5f); Vector2 tempPos = blockA.transform.position; blockA.transform.position = blockB.transform.position; blockB.transform.position = tempPos; yield return StartCoroutine(blockA.Select(false)); yield return StartCoroutine(blockB.Select(false)); // Check for groups to remove removeGroup(blockA.transform, blockA.transform, 1); // shift blocks after removing groups shiftBlocks(); blockA = blockB = null; } } yield return new WaitForSeconds (0); }
public async Task Collect(CollectTask collectTask) { var blockFactory = new BlockFactory(collectTask); var blockController = new BlockController(); blockController.Trace = DataCollector.Trace; blockFactory.Trace = DataCollector.Trace; // Create repo for write results var inputRepo = getRepository(collectTask.Input); var outputRepo = getRepository(collectTask.Output); var inputBufferBlock = blockFactory.InputBuffer(); var bacthBlock = blockFactory.Batch<string>(); var processBlock = blockFactory.Process(); var outputBufferBlock = blockFactory.OutputBuffer(); var outputBlock = blockFactory.WriteResults(outputRepo); blockController.LinkWithCompletion(inputBufferBlock, bacthBlock); blockController.LinkWithCompletion(bacthBlock, processBlock); blockController.LinkWithCompletion(processBlock, outputBufferBlock); blockController.LinkWithCompletion(outputBufferBlock, outputBlock); // Read data and send to blocks foreach (var item in inputRepo.GetInputData()) { await inputBufferBlock.SendAsync(item); collectTask.AllItems++; if (collectTask.AllItems % 524288 == 0) Thread.Sleep(TimeSpan.FromMinutes(15)); if (collectTask.CancellationSource.IsCancellationRequested) break; } inputBufferBlock.Complete(); await outputBlock.Completion; inputRepo.Dispose(); outputRepo.Dispose(); }
public void UpGradeBuildResearch_confirm(BlockController _blc, int _whatBlock) { if (!MainResourcesController.buildingListIsFull) { popUpBuildResearch.SetActive(false); if ((_blc.titan_current <= MainResourcesController.main_titan_value) && (_blc.silicon_current <= MainResourcesController.main_silicone_value) && (_blc.antimatter_current <= MainResourcesController.main_antimatter_value)) { if (_whatBlock == (int)WhatBlockParse.Builings) { string json_query = "http://vg2.v-galaktike.ru/api/?class=planet&method=addbuilding&token=" + MainResourcesController.userToken + "&system_id=" + MainResourcesController.currentSystemID + "&element_id=" + _blc.blockId + "&mode=add"; queneName.text = _blc.title; queneAvatar.sprite = _blc.ava; StartCoroutine(AddBuildings(json_query, _blc)); } } else { Debug.Log("Need more resources"); NoEnoughtMoney_Panel.SetActive(true); } } else { Debug.Log("Some buildings in progress please wait end build or use credit"); } if (!MainResourcesController.researchListIsFull) { popUpBuildResearch.SetActive(false); if ((_blc.titan_current <= MainResourcesController.main_titan_value) && (_blc.silicon_current <= MainResourcesController.main_silicone_value) && (_blc.antimatter_current <= MainResourcesController.main_antimatter_value)) { if (_whatBlock == (int)WhatBlockParse.Research) { string json_query = "http://vg2.v-galaktike.ru/api/?class=planet&method=addresearch&token=" + MainResourcesController.userToken + "&system_id=" + MainResourcesController.currentSystemID + "&tech_id=" + _blc.blockId + "&mode=add"; queneName.text = _blc.title; queneAvatar.sprite = _blc.ava; StartCoroutine(AddResearch(json_query, _blc)); } } else { Debug.Log("Need more resources"); NoEnoughtMoney_Panel.SetActive(true); } } if (_whatBlock == (int)WhatBlockParse.Weapon || _whatBlock == (int)WhatBlockParse.Defence) { popUpBuildResearch.SetActive(false); if ((_blc.titan_current <= MainResourcesController.main_titan_value) && (_blc.silicon_current <= MainResourcesController.main_silicone_value) && (_blc.antimatter_current <= MainResourcesController.main_antimatter_value)) { if (_blc.blockId == 407 && !PlayerPrefs.HasKey("blockid407")) { PlayerPrefs.SetInt("blockid407", 1); countFromSlider = Int32.Parse((_blc.downBar.transform.FindChild("InputField").FindChild("Text").GetComponent<Text>().text)); string json_query = "http://vg2.v-galaktike.ru/api/?class=planet&method=addweapon&token=" + MainResourcesController.userToken + "&system_id=" + MainResourcesController.currentSystemID + "&element_id=" + _blc.blockId + "&element_count=" + countFromSlider; StartCoroutine(AddWeapon(json_query, _blc)); } else if (_blc.blockId == 408 && !PlayerPrefs.HasKey("blockid408")) { PlayerPrefs.SetInt("blockid408", 1); countFromSlider = Int32.Parse((_blc.downBar.transform.FindChild("InputField").FindChild("Text").GetComponent<Text>().text)); string json_query = "http://vg2.v-galaktike.ru/api/?class=planet&method=addweapon&token=" + MainResourcesController.userToken + "&system_id=" + MainResourcesController.currentSystemID + "&element_id=" + _blc.blockId + "&element_count=" + countFromSlider; StartCoroutine(AddWeapon(json_query, _blc)); } else if (_blc.blockId == 409 && !PlayerPrefs.HasKey("blockid409")) { PlayerPrefs.SetInt("blockid409", 1); countFromSlider = Int32.Parse((_blc.downBar.transform.FindChild("InputField").FindChild("Text").GetComponent<Text>().text)); string json_query = "http://vg2.v-galaktike.ru/api/?class=planet&method=addweapon&token=" + MainResourcesController.userToken + "&system_id=" + MainResourcesController.currentSystemID + "&element_id=" + _blc.blockId + "&element_count=" + countFromSlider; StartCoroutine(AddWeapon(json_query, _blc)); } else { countFromSlider = Int32.Parse((_blc.downBar.transform.FindChild("InputField").FindChild("Text").GetComponent<Text>().text)); string json_query = "http://vg2.v-galaktike.ru/api/?class=planet&method=addweapon&token=" + MainResourcesController.userToken + "&system_id=" + MainResourcesController.currentSystemID + "&element_id=" + _blc.blockId + "&element_count=" + countFromSlider; StartCoroutine(AddWeapon(json_query, _blc)); } } else { Debug.Log("Need more resources"); NoEnoughtMoney_Panel.SetActive(true); } } upGradeBRPopUp_confirm.onClick.RemoveAllListeners(); }
private void MoveTarget(BlockController target) { var posEnemy = _enemyController.transform.position; posEnemy.x = Mathf.Floor(posEnemy.x * 10) / 10; posEnemy.y = Mathf.Floor(posEnemy.y * 10) / 10; var posTarget = target.transform.position; posTarget.x = Mathf.Floor(posTarget.x * 10) / 10; posTarget.y = Mathf.Floor(posTarget.y * 10) / 10; if (posTarget.x > posEnemy.x) _enemyController.SetDirection(Direction.Right); else if (posTarget.x < posEnemy.x) _enemyController.SetDirection(Direction.Left); if (posTarget.y > posEnemy.y) _enemyController.SetDirection(Direction.Top); else if (posTarget.y < posEnemy.y) _enemyController.SetDirection(Direction.Bottom); }
public void DisconnectWithBlock() { target = GameObject.Find("_DummyBlock"); if (!target) return; control = target.GetComponent<BlockController>(); }
public void ConnectWithBlock() { target = GameObject.Find("block(new)"); if (!target) return; control = target.GetComponent<BlockController>(); }
public Group(BlockController blockController) { this.id = ++nextId; this.blockController = blockController; this.blocks = new HashSet<Block>(); }
/// get component of the _DummyBlock to disconnect private void DisconnectWithBlock(object sender, EventArgs e) { GameObject target = GameObject.Find("_DummyBlock"); if (!target) return; blockController = target.GetComponent<BlockController>(); }
void FindBLC(int _id) { if (_id >= 202 && _id <= 216) { foreach (var mm in ParseAll.allDoc) { if (docDefInProgress.elementId == mm.blockId) { thisBlc = mm; } } } else { foreach (var mm in ParseAll.allDoc) { if (docDefInProgress.elementId == mm.blockId) { thisBlc = mm; } } } }
IEnumerator AddWeapon(string json_query, BlockController _blc) { WWW www = new WWW(json_query); yield return www; if (www.error == null) { var result = JSON.Parse(www.text); JSONNode system = result["system"]; JSONNode docDefInProgress = result["system"]["weapon"]; if (result["error"].Value != "") { Debug.Log("Json Doc Error id: " + result["error"].Value); yield break; } else { parrentQuene_d.gameObject.SetActive(true); MainResourcesController.main_titan_value = system["titan"].AsDouble; MainResourcesController.main_silicone_value = system["silicon"].AsDouble; MainResourcesController.main_antimatter_value = system["antimatter"].AsDouble; MainResourcesController.energy_used = system["energy_used"].AsInt; MainResourcesController.timeNow = result["now"].AsLong; MainResourcesController.weapone_update = system["weapon_update"].AsLong; MainResourcesController mrc = TopBlock.GetComponent<MainResourcesController>(); mrc.ValOnTheirPlace(); MainResourcesController.docDefInProgress.Clear(); for (int i = 0; i < docDefInProgress.Count; i++) { MainResourcesController.docDefInProgress.Add(new DocDefInProgress( docDefInProgress[i]["system_id"].AsInt, docDefInProgress[i]["element_id"].AsInt, docDefInProgress[i]["count"].AsInt)); } GameObject.Find("DocDef").GetComponent<DocOnEnabled>().StartThis(); yield return null; } } else { errorWindow.SetActive(true); yield break; } }
void Awake() { blockController = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<BlockController> (); }
public GameObject analyseGO(int _id,int _whatParse, GameObject _prefab, Image _avatar, Transform _inform, Transform _downBar, string _xmlDoc) { xmlDoc = _xmlDoc; Rname = _inform.FindChild("ResearchName_text").GetComponent<Text>(); Rinfo = _inform.FindChild("ResearchInfo_text").GetComponent<Text>(); if (_whatParse != 4) { resourcesBlock = _inform.FindChild("Resources").GetComponent<Transform>(); metal = resourcesBlock.FindChild("Metal_image").FindChild("MetalValue_text").GetComponent<Text>(); metalImg = resourcesBlock.FindChild("Metal_image").GetComponent<Image>(); crystal = resourcesBlock.FindChild("Crystal_image").FindChild("CrystalValue_text").GetComponent<Text>(); crystalImg = resourcesBlock.FindChild("Crystal_image").GetComponent<Image>(); deuterium = resourcesBlock.FindChild("Deuterium_image").FindChild("Deuterium_text").GetComponent<Text>(); deuteriumImg = resourcesBlock.FindChild("Deuterium_image").GetComponent<Image>(); timeToBuild = _downBar.FindChild("TimerValue_text").GetComponent<Text>(); } researchRequir = _inform.FindChild("ResearchRequirements_text").GetComponent<Text>(); upGrade = _downBar.FindChild("UpgradeButton").GetComponent<Button>(); ParseTexts(_id,_whatParse); blockContr = _prefab.GetComponent<BlockController>(); blockContr.blockId = _id; blockContr.title = title; blockContr.description = desc; blockContr.ava = GetAvatar(_id); blockContr.requairmentsText = researchRequir; blockContr.rName = Rname; blockContr.rInfo = Rinfo; blockContr.avatar = _avatar; blockContr.upGradeBtn = upGrade; if (_whatParse != 4) { ParsePrices(_id); blockContr.titan = priceD["titan"]; blockContr.silicon = priceD["silicon"]; blockContr.antimatter = priceD["antimatter"]; blockContr.energy = priceD["energy"]; blockContr.factor = priceD["factor"]; priceD.Clear(); blockContr.titanText = metal; blockContr.titanImg = metalImg; blockContr.siliconText = crystal; blockContr.siliconImg = crystalImg; blockContr.antimatterText = deuterium; blockContr.antimatterImg = deuteriumImg; blockContr.timeToBuildText = timeToBuild; } return _prefab; }
void ConnectWithBlock() { block = GameObject.Find("block"); if (!block) return; blockController = block.GetComponent<BlockController>(); }
IEnumerator AddResearch(string json_query, BlockController _blc) { WWW www = new WWW(json_query); yield return www; if (www.error == null) { var result = JSON.Parse(www.text); JSONNode system = result["system"]; JSONNode current_user = result["user"]; JSONNode researchInProgress = current_user["tech"]; MainResourcesController.researchListIsFull = true; if (result["error"].Value != "") { Debug.Log("Json Building Error id: " + result["error"].Value); yield break; } else { parrentQuene_r.gameObject.SetActive(true); MainResourcesController.main_titan_value = system["titan"].AsDouble; MainResourcesController.main_silicone_value = system["silicon"].AsDouble; MainResourcesController.main_antimatter_value = system["antimatter"].AsDouble; MainResourcesController.energy_used = system["energy_used"].AsInt; MainResourcesController.timeNow = result["now"].AsLong; MainResourcesController mrc = TopBlock.GetComponent<MainResourcesController>(); mrc.ValOnTheirPlace(); if (parrentQuene_r.transform.FindChild("ProgressElement(Clone)")) { Destroy(parrentQuene_r.transform.FindChild("ProgressElement(Clone)").gameObject); } MainResourcesController.researchInProgress.Add(new ResearchInProgress( researchInProgress["user_id"].AsInt, researchInProgress["tech_id"].AsInt, researchInProgress["tech_end"].AsLong, researchInProgress["tech_start"].AsLong)); goInstQuene_r = Instantiate(quenePrefab_r); goInstQuene_r.transform.SetParent(parrentQuene_r); goInstQuene_r.transform.localScale = new Vector3(1, 1, 1); QueneController qC = goInstQuene_r.GetComponent<QueneController>(); qC.parrentBuilding = parentGOResearch.gameObject; qC.queneId = _blc.blockId; qC.timeToEndBuild = researchInProgress["tech_end"].AsLong - MainResourcesController.timeNow; //_blc.timetoend qC.timeToEndTxt = goInstQuene_r.transform.FindChild("TimeValue_text").GetComponent<Text>(); qC.progress = goInstQuene_r.transform.FindChild("Bg_image").GetComponent<Image>(); qC.progress.fillAmount = 1f - _blc.timeToBuild / (MainResourcesController.researchInProgress[0].timeToEnd - MainResourcesController.researchInProgress[0].startTime); qC.TickResearch(); yield break; } } else { Debug.Log(www.error); errorWindow.SetActive(true); yield break; } }