/// <summary> /// Event Handler that runs when the user clicks on the double button /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private async void OnDoubleClick(object sender, RoutedEventArgs e) { //if the player has the funs to double if (_game.Double() == true) { //update the bet _txtBet.Text = _game.Player.Bet.ToString(); //if the player has chips remaining if (_game.Player.GameMoney != 0) { //update the chip count _txtGameMoney.Text = _game.Player.GameMoney.ToString(); } //if the player does not have money left else { //make the chipstack look empty _txtGameMoney.Text = ""; _uiPlayerChips.Stroke = new SolidColorBrush(Color.FromArgb(255, 255, 255, 255)); _uiPlayerChips.Fill = new SolidColorBrush(); _uiPlayerChip.IsEnabled = false; } //update the chip total _txtChipCount.Text = $"CHIP TOTAL: {_game.Player.GameMoney.ToString()}"; //disable the game buttons _btnHold.IsEnabled = false; _btnHit.IsEnabled = false; _btnDouble.IsEnabled = false; //draw the cards again DrawCardsBE(_canvasPlayerHand, _game.Player.Hand, Alignment.Center); //if the soft-hand value of the player has a value if (_game.Player.SoftHandValue != 0) { //show the plaer;s score and soft-hand score _txtPlayerTotal.Text = $"{_game.Player.Score.ToString()}/{_game.Player.SoftHandValue.ToString()}"; _game.Player.Score = _game.Player.SoftHandValue; } //if there is no soft-hand value else { //show the player's score _txtPlayerTotal.Text = _game.Player.Score.ToString(); } //delay await Task.Delay(TimeSpan.FromMilliseconds(1500)); //if the player's score is above 21 if (_game.Player.Score > 21) { //end the round - the player busted EndRound("PLAYER BUST, DEALER WINS"); } //if the player's score is not above 21 else { //start dealing the dealer cards _tmDealerCardTimer.Start(); } //update the socre label _txtPlayerTotal.Text = _game.Player.Score.ToString(); } }