protected override void OnBedReached(Bed bed) { transform.position = bed.GetPrimaryPosition(); operationTimer = 5; //if (OperationProbability(currentBed.patient)) { // currentBed.nurse.exp -= 5; // currentBed.patient.Kill(); //} else { // currentBed.nurse.exp += 3; // exp += 10; //} }
protected override void OnBedReached(Bed bed) { transform.position = bed.GetPrimaryPosition(); operationTimer = 5; //if (OperationProbability(currentBed.patient)) { // currentBed.nurse.exp -= 5; // currentBed.patient.Kill(); //} else { // currentBed.nurse.exp += 3; // exp += 10; //} }