protected override void OnBedReached(Bed bed) { Debug.Log("LIE DOWN!"); // lie down in the f*****g bed transform.rotation = bed.GetLieRotation(); transform.position = bed.GetLiePosition(); isInBed = true; }
protected override void OnBedReached(Bed bed) { Debug.Log("LIE DOWN!"); // lie down in the f*****g bed transform.rotation = bed.GetLieRotation(); transform.position = bed.GetLiePosition(); isInBed = true; }