コード例 #1
0
ファイル: TestBeatmap.cs プロジェクト: guusw/fx2
        public void TestActiveObjects()
        {
            Beatmap beatmap;

            using (var file = OpenTestMap("C18H27NO3"))
            {
                // Load only metadata
                BeatmapKsh kshBeatmap = new BeatmapKsh(file);
                beatmap = new Beatmap(kshBeatmap);
            }

            BeatmapPlayback playback = new BeatmapPlayback();

            playback.Beatmap      = beatmap;
            playback.ViewDuration = 0.2;
            playback.Position     = 3.0;

            Assert.AreEqual(2, playback.ActiveObjects.Count);

            playback.Position = 13.285;
            Assert.AreEqual(1, playback.ActiveObjects.Count);
            Assert.IsAssignableFrom(typeof(Laser), playback.ActiveObjects[0].Object);

            // Same test but with larger view duration
            playback.ViewDuration = 1.0;
            Assert.AreEqual(1, playback.ActiveObjects.Count);
            Assert.IsAssignableFrom(typeof(Laser), playback.ActiveObjects[0].Object);

            playback.Position = 25.285;
            Assert.AreEqual(3, playback.ActiveObjects.Count);
            var hold = playback.ActiveObjects.First(x => x.Object is Hold);

            Assert.IsNotNull(hold);

            // Test events
            int holdCount = 3;

            BeatmapPlayback.ObjectEventHandler handler = reference => { holdCount--; };
            playback.ObjectDeactivated += handler;
            playback.Position           = 0.0;
            playback.ObjectDeactivated -= handler;

            Assert.AreEqual(0, holdCount);

            handler = reference => { holdCount++; };
            playback.ObjectActivated += handler;

            playback.Position = 35.571;
            Assert.AreEqual(2, holdCount);

            // Some more seeks to be sure
            playback.Position = 25.285;
            Assert.AreEqual(3, playback.ActiveObjects.Count);

            playback.Position = 35.571;
            Assert.AreEqual(2, playback.ActiveObjects.Count);
        }
コード例 #2
0
ファイル: TestBeatmap.cs プロジェクト: guusw/fx2
        public void TestLaserVisiblity()
        {
            Beatmap     beatmap = new Beatmap();
            TimingPoint tp;

            beatmap.TimingPoints.Add(tp = new TimingPoint
            {
                BPM = 240.0f,
            });

            var measure0 = tp.AddMeasure();
            var measure1 = tp.AddMeasure();
            var measure2 = tp.AddMeasure();

            var laserRoot = new LaserRoot
            {
                HorizontalPosition = 0.0f,
                Index    = 0,
                Position = new TimeDivision(0, 4)
            };

            laserRoot.Root = new ObjectReference(laserRoot, measure0);
            var laserEnd = new Laser
            {
                HorizontalPosition = 1.0f,
                Previous           = laserRoot.Root,
                Position           = new TimeDivision(0, 4)
            };

            laserEnd.Root  = laserRoot.Root;
            laserRoot.Next = new ObjectReference(laserEnd, measure2);

            measure0.Objects.Add(laserRoot);
            measure2.Objects.Add(laserEnd);

            BeatmapPlayback playback = new BeatmapPlayback();

            playback.ViewDuration = 0.5f;
            playback.Position     = 1.0f;
            playback.Beatmap      = beatmap;

            var lr = new ObjectReference(laserRoot, measure0);

            Assert.Contains(lr, measure1.CrossingObjects);

            Assert.AreEqual(1, playback.MeasuresInView.Count);
            Assert.AreEqual(measure1, playback.MeasuresInView[0]);
            Assert.IsTrue(playback.ObjectsInView.Contains(lr));
        }
コード例 #3
0
ファイル: EffectController.cs プロジェクト: guusw/fx2
        public void Dispose()
        {
            if (playback != null)
            {
                playback.ObjectActivated   -= PlaybackOnObjectActivated;
                playback.ObjectDeactivated -= PlaybackOnObjectDeactivated;
                playback = null;
            }

            // Dispose effects
            laserEffectBinding?.Dispose();
            foreach (var holdEffect in holdEffectBindings.Values)
            {
                holdEffect.Dispose();
            }
        }
コード例 #4
0
ファイル: EffectController.cs プロジェクト: guusw/fx2
        /// <summary>
        /// Hook up the effect controller to playback events
        /// </summary>
        /// <param name="playback"></param>
        public void Initializer(BeatmapPlayback playback, AudioTrack track, SampleManager sampleManager)
        {
            Debug.Assert(this.playback == null); // Only do this once, or dispose first
            this.sampleManager          = sampleManager;
            this.playback               = playback;
            this.track                  = track;
            playback.ObjectActivated   += PlaybackOnObjectActivated;
            playback.ObjectDeactivated += PlaybackOnObjectDeactivated;
            beatmap = playback.Beatmap;

            laserSlamSample = sampleManager.Get("laser_slam0.wav");

            // TODO: Pass in to this function as PlaybackContext
            context = new PlaybackContext
            {
                Playback = playback,
                Track    = track,
            };
        }
コード例 #5
0
ファイル: TestBeatmap.cs プロジェクト: guusw/fx2
        public void TestBeatmapPlayback()
        {
            Beatmap beatmap;

            using (var file = OpenTestMap("C18H27NO3"))
            {
                // Load only metadata
                BeatmapKsh kshBeatmap = new BeatmapKsh(file);
                beatmap = new Beatmap(kshBeatmap);
            }

            var t0 = beatmap.TimingPoints[0];

            BeatmapPlayback playback = new BeatmapPlayback();

            playback.Beatmap      = beatmap;
            playback.ViewDuration = t0.MeasureDuration * 2;

            // Store objects
            HashSet <ObjectReference> objectSet = new HashSet <ObjectReference>(playback.ObjectsInView);

            Assert.AreEqual(8, objectSet.Count); // 8 Laser points

            playback.ObjectLeft += reference => objectSet.Remove(reference);

            // Advance a few measures
            playback.Position = t0.GetMeasureOffset(10);

            // Check if objects went out of view
            Assert.IsEmpty(objectSet);

            // Check addition
            playback.ObjectEntered += reference => objectSet.Add(reference);
            playback.Position       = 0.0;

            Assert.AreEqual(8, objectSet.Count); // 8 Laser points again
        }
コード例 #6
0
        public ControllerWindow(AudioTrack track, BeatmapPlayback playback)
        {
            beatmapPlayback = playback;
            audioTrack      = track;

            Size     = new Vector2(300, 400);
            Children = new Drawable[]
            {
                new Box
                {
                    Colour           = new Color4(30, 30, 30, 240),
                    RelativeSizeAxes = Axes.Both,
                    Depth            = 0
                },
                new FlowContainer
                {
                    RelativeSizeAxes = Axes.X,
                    AutoSizeAxes     = Axes.Y,
                    Direction        = FlowDirection.VerticalOnly,
                    Children         = new Drawable[]
                    {
                        titleBar = new Box //title decoration
                        {
                            Colour           = Color4.DarkBlue,
                            RelativeSizeAxes = Axes.X,
                            Size             = new Vector2(1, 20),
                        },
                        new Container //toolbar
                        {
                            RelativeSizeAxes = Axes.X,
                            Size             = new Vector2(1, 40),
                            Children         = new Drawable[]
                            {
                                new Box {
                                    Colour           = new Color4(20, 20, 20, 255),
                                    RelativeSizeAxes = Axes.Both,
                                },
                                new FlowContainer
                                {
                                    RelativeSizeAxes = Axes.Both,
                                    Spacing          = new Vector2(1),
                                    Children         = new Drawable[]
                                    {
                                        new Button
                                        {
                                            Colour           = Color4.DarkGray,
                                            Size             = new Vector2(100, 1),
                                            RelativeSizeAxes = Axes.Y,
                                            Text             = @"Pause",
                                            Action           = TogglePause
                                        },
                                        new Button
                                        {
                                            Colour           = Color4.DarkGray,
                                            Size             = new Vector2(100, 1),
                                            RelativeSizeAxes = Axes.Y,
                                            Text             = @"Restart",
                                            Action           = Restart
                                        },
                                    },
                                },
                            },
                        },
                    },
                },
                new Container
                {
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Top = 65
                    },
                    Children = new[]
                    {
                        container = new FlowContainer
                        {
                            RelativeSizeAxes = Axes.Both,
                            Direction        = FlowDirection.VerticalOnly,
                        }
                    }
                },
            };

            // Add slider options
            container.Add(CreateSliderBinding("Position", 0, track.Length,
                                              x => audioTrack.Seek(x),
                                              () => audioTrack.CurrentTime));
            container.Add(CreateSliderBinding("View Duration", 0.1, 4.0,
                                              x => beatmapPlayback.ViewDuration = x,
                                              () => beatmapPlayback.ViewDuration));
        }
コード例 #7
0
ファイル: TestBeatmap.cs プロジェクト: guusw/fx2
        public void TestCompareForwardBackward()
        {
            Beatmap beatmap;

            using (var file = OpenTestMap("C18H27NO3"))
            {
                // Load only metadata
                BeatmapKsh kshBeatmap = new BeatmapKsh(file);
                beatmap = new Beatmap(kshBeatmap);
            }

            BeatmapPlayback playback = new BeatmapPlayback();

            playback.Beatmap      = beatmap;
            playback.ViewDuration = 0.2;

            List <int> results = new List <int>();

            int passedObjects    = 0;
            int activatedObjects = 0;

            playback.ObjectEntered += reference =>
            {
                passedObjects++;
            };
            playback.ObjectActivated += reference =>
            {
                activatedObjects++;
            };

            // Test multiple view sizes
            for (int i = 0; i < 2; i++)
            {
                // Simulate game loop
                double timeStep = 1.0 / 240.0;
                if (i == 0)
                {
                    playback.Position = 0.0;
                    passedObjects     = 0;
                    activatedObjects  = 0;
                    while (!playback.HasEnded)
                    {
                        playback.Position += timeStep;
                    }
                }
                else
                {
                    playback.Position = playback.LastObject.AbsolutePosition + 2.0;
                    passedObjects     = 0;
                    activatedObjects  = 0;
                    while (playback.Position >= 0.0)
                    {
                        playback.Position -= timeStep;
                    }
                }

                results.Add(passedObjects);
                results.Add(activatedObjects);
            }

            // Check reverse and forward results
            Assert.AreEqual(results[0], results[2]);
            Assert.AreEqual(results[1], results[3]);
        }
コード例 #8
0
ファイル: TestBeatmap.cs プロジェクト: guusw/fx2
        public void TestReverseMapIteration()
        {
            Beatmap beatmap;

            using (var file = OpenTestMap("C18H27NO3"))
            {
                // Load only metadata
                BeatmapKsh kshBeatmap = new BeatmapKsh(file);
                beatmap = new Beatmap(kshBeatmap);
            }

            BeatmapPlayback playback = new BeatmapPlayback();

            playback.Beatmap = beatmap;

            // Test multiple view sizes
            for (int i = 0; i < 5; i++)
            {
                playback.ViewDuration = 0.1 + 0.1 * i;
                playback.Position     = playback.LastObject.AbsolutePosition + 2.0;

                // Store objects
                HashSet <ObjectReference> objectSet = new HashSet <ObjectReference>(playback.ObjectsInView);
                int passedObjects = 0;

                HashSet <ObjectReference> activeObjects = new HashSet <ObjectReference>();
                int activeObjectCounter = 0;

                playback.ObjectEntered += reference =>
                {
                    Assert.That(objectSet, Has.No.Member(reference));
                    objectSet.Add(reference);
                    passedObjects++;
                };
                playback.ObjectLeft += reference =>
                {
                    Assert.That(objectSet, Has.Member(reference));
                    objectSet.Remove(reference);
                };

                playback.ObjectActivated += reference =>
                {
                    activeObjectCounter++;
                    activeObjects.Add(reference);
                };
                playback.ObjectDeactivated += reference =>
                {
                    activeObjectCounter--;
                    activeObjects.Remove(reference);
                };


                // Simulate game loop
                double timeStep = 1.0 / 240.0;
                int    step     = 0;
                while (playback.Position > 0.0)
                {
                    playback.Position -= timeStep;
                    step++;
                }

                Assert.IsEmpty(objectSet);
                Assert.IsEmpty(activeObjects);
                Assert.AreEqual(0, activeObjectCounter);
            }
        }