public void DrawTriangles() { if (Event.current.type != EventType.Repaint) { return; } CommonDrawingUtility.DrawTriangleLines(vertices, m_Indices, 1f, Color.white.AlphaMultiplied(0.35f)); }
public void DrawSpriteRectBorder() { if (spriteEditor.selectedSpriteRect != null && Event.current != null && Event.current.type == EventType.Repaint) { CommonDrawingUtility.BeginLines(Color.green); CommonDrawingUtility.DrawBox(spriteEditor.selectedSpriteRect.rect); CommonDrawingUtility.EndLines(); } }
public static void DrawBoneBody(Vector3 startPos, Vector3 endPos, Color color, float scale = 1.0f) { Color c = Handles.color; Handles.color = color; CommonDrawingUtility.DrawLine(startPos, endPos, Vector3.back, GetBoneRadius(scale), GetBoneRadius(scale) * 0.05f); Handles.color = c; }
public void EndDrawEdges() { if (guiWrapper.eventType != EventType.Repaint) { return; } CommonDrawingUtility.EndLines(); Handles.color = m_TempColor; }
public void BeginDrawEdges() { if (guiWrapper.eventType != EventType.Repaint) { return; } CommonDrawingUtility.BeginSolidLines(); m_TempColor = Handles.color; }
public static void DrawParentLink(Vector3 startPos, Vector3 endPos, Color color, float scale = 1.0f) { CommonDrawingUtility.DrawLine(startPos, endPos, Vector3.back, GetBoneRadius(scale) * 0.1f, GetBoneRadius(scale) * 0.1f, color); var dir = (startPos - endPos).normalized; var arrowTipPoint = Vector3.Lerp(startPos, endPos, 0.5f); var arrowWingPoint = arrowTipPoint + dir * GetBoneRadius(scale); // Arrow CommonDrawingUtility.DrawLine(arrowWingPoint, arrowTipPoint, Vector3.back, GetBoneRadius(0.7f), 0.0f, color); }
public static void DrawBoneOutline(Vector3 startPos, Vector3 endPos, Color color, float scale = 1.0f) { Color c = Handles.color; Handles.color = color; CommonDrawingUtility.DrawLine(startPos, endPos, Vector3.back, GetBoneRadius(scale) * 1.25f, GetBoneRadius(scale) * 0.25f); Handles.DrawSolidDisc(startPos, Vector3.back, 0.5f * GetBoneRadius(scale) * 1.25f); Handles.DrawSolidDisc(endPos, Vector3.back, 0.5f * GetBoneRadius(scale) * 0.25f); Handles.color = c; }
private void DrawEdge(Vector2 startPosition, Vector2 endPosition, Color color) { if (guiWrapper.eventType != EventType.Repaint) { return; } Handles.color = color; float width = kEdgeWidth / Handles.matrix.m00; CommonDrawingUtility.DrawSolidLine(width, startPosition, endPosition); }
private void DrawBindPose() { Debug.Assert(bindPoseView.IsRepainting()); for (int i = 0; i < spriteMeshData.bones.Count; i++) { var spriteBoneData = spriteMeshData.bones[i]; var color = CommonDrawingUtility.CalculateNiceColor(i, kNiceColorCount); bindPoseView.DrawBone(spriteBoneData.position, spriteBoneData.endPosition, selection.IsSelected(i), bindPoseView.hoveredBone == i, color); } }
private void DrawGizmos() { if (Event.current.type == EventType.Repaint) { var selected = spriteEditor.selectedSpriteRect; if (selected != null) { CommonDrawingUtility.BeginLines(CommonDrawingUtility.kSpriteBorderColor); CommonDrawingUtility.DrawBox(selected.rect); CommonDrawingUtility.EndLines(); } } }
public void DrawBone(Transform boneTransform, float length, float alpha) { Debug.Assert(m_GUIWapper.IsRepainting()); if (!IsBoneVisible(boneTransform, length, alpha)) { return; } var boneColor = Color.white.AlphaMultiplied(alpha); var boneNodeColor = Color.gray.AlphaMultiplied(alpha); var hoveredBoneColor = Handles.preselectionColor.AlphaMultiplied(alpha); var selectedBoneColor = Handles.selectedColor.AlphaMultiplied(alpha); Handles.matrix = boneTransform.localToWorldMatrix; var colorTmp = Handles.color; var position = Vector3.zero; var endPosition = Vector3.right * length; var radius = GetBoneRadius(position, endPosition); var color = boneColor; if (IsSelected(boneTransform)) { color = selectedBoneColor; } if (IsActionActive(boneTransform, BoneGizmoAction.Rotate)) { color = hoveredBoneColor; } Handles.color = ToActiveColorSpace(color); CommonDrawingUtility.DrawSolidArc(position, Vector3.back, Vector3.Cross(endPosition - position, Vector3.forward), 180f, radius, 8); CommonDrawingUtility.DrawLine(position, endPosition, Vector3.back, radius * 2f, radius * 0.1f); if (IsActionActive(boneTransform, BoneGizmoAction.Move)) { Handles.color = ToActiveColorSpace(hoveredBoneColor); CommonDrawingUtility.DrawSolidArc(position, Vector3.back, Vector3.Cross(endPosition - position, Vector3.forward), 360f, radius, 16); } Handles.color = ToActiveColorSpace(boneNodeColor); CommonDrawingUtility.DrawSolidArc(position, Vector3.back, Vector3.Cross(endPosition - position, Vector3.forward), 360f, radius * 0.55f, 16); Handles.color = colorTmp; Handles.matrix = Matrix4x4.identity; }
private void PrepareColors() { Debug.Assert(spriteMeshData != null); m_Colors.Clear(); for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { BoneWeight boneWeight = m_Weights[i]; float weightSum = boneWeight.weight0 + boneWeight.weight1 + boneWeight.weight2 + boneWeight.weight3; var color = CommonDrawingUtility.CalculateNiceColor(boneWeight.boneIndex0, kNiceColorCount) * boneWeight.weight0 + CommonDrawingUtility.CalculateNiceColor(boneWeight.boneIndex1, kNiceColorCount) * boneWeight.weight1 + CommonDrawingUtility.CalculateNiceColor(boneWeight.boneIndex2, kNiceColorCount) * boneWeight.weight2 + CommonDrawingUtility.CalculateNiceColor(boneWeight.boneIndex3, kNiceColorCount) * boneWeight.weight3; color.a = 1f; m_Colors.Add(Color.Lerp(Color.black, color, weightSum)); } }
public void OnGUI() { m_ControlID = GUIUtility.GetControlID("RectSelectionTool".GetHashCode(), FocusType.Passive); m_RectVertexSelector.selection = selection; m_RectVertexSelector.vertices = vertices; m_RectVertexSelector.rect = rect; Event ev = Event.current; EventType eventType = ev.GetTypeForControl(m_ControlID); if (GUIUtility.hotControl == 0 && HandleUtility.nearestControl == m_ControlID && selection.Count > 0 && eventType == EventType.MouseDown && ev.button == 0 && !ev.alt && !ev.shift) { Undo.RegisterCompleteObjectUndo(selectionUndoableObject, "Rect Selection"); selection.Clear(); } if (GUIUtility.hotControl == m_ControlID && eventType == EventType.MouseUp && ev.button == 0) { Undo.RegisterCompleteObjectUndo(selectionUndoableObject, "Rect Selection"); selection.EndSelection(true); } EditorGUI.BeginChangeCheck(); rect = RectSlider.Do(m_ControlID); if (EditorGUI.EndChangeCheck()) { selection.BeginSelection(); m_RectVertexSelector.Select(); } if (eventType == EventType.Repaint && GUIUtility.hotControl == m_ControlID) { CommonDrawingUtility.DrawRect(rect, Vector3.zero, Quaternion.identity, new Color(0f, 1f, 1f, 1f), 0.05f, 0.8f); } }
public void DrawVertexSelected(Vector2 position) { CommonDrawingUtility.DrawGUIStyleCap(0, position, Quaternion.identity, 1f, styles.pointSelectedStyle); }