コード例 #1
0
    public void onSelectChange(SpriteAtlasManagerWindow.AtlasListView view, SpriteAtlasData data, SpriteAtlasData.SpriteInfo si, Sprite s)
    {
        if (s == null && si != null)
        {
            s = si.packed;
        }

        string key = GetSpriteKey(s);

        List <SpriteReferenceInfo.GameObjectInfo> list;

        if (refInfo.TryGetValue(key, out list))
        {
            m_refList.refs = list;
        }
        else
        {
            m_refList.refs = new List <SpriteReferenceInfo.GameObjectInfo>();
        }
        m_refList.Reload();
        m_refList.ExpandAll();
        return;
    }
コード例 #2
0
    void OnGUI()
    {
        List <GameObject> newObjectList = new List <GameObject>();

        bool pack          = false;
        bool reload        = false;
        bool update_sprite = false;

        if (m_AssetList == null)
        {
            m_AssetList = new SpriteAtlasManagerWindow.AtlasListView(this);
            m_AssetList.select_origin_with_pack = true;
            m_AssetList.multiSelectEnable       = true;
            ReloadTreeView();
        }

        /*
         * if (m_ReferenceListView == null) {
         *  m_ReferenceListView = new ReferenceListView();
         *  m_ReferenceListView.refs = single_sprites;
         * }
         */

        if (m_refList == null)
        {
            m_refList = new SpriteAtlasManagerWindow.ReferenceListView();
            m_refList.Reload();
        }

        GUILayout.BeginVertical();
        {
            GUILayout.BeginHorizontal();
            {
                targetTexture = (Texture2D)EditorGUILayout.ObjectField(targetTexture, typeof(Texture2D), false);


                if (GUILayout.Button("Reload"))
                {
                    reload = true;
                }

                if (GUILayout.Button("Update Atlas"))
                {
                    pack = true;
                }


                if (GUILayout.Button("Update Sprite"))
                {
                    update_sprite = true;
                }

                if (GUILayout.Toggle(__debug, "debug") != __debug)
                {
                    __debug = !__debug;
                    Reload();
                }
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(20);

            GUILayout.BeginHorizontal();
            {
                GUILayout.BeginVertical();
                for (int i = 0; i < targetGameObjects.Count; i++)
                {
                    newObjectList.Add((GameObject)EditorGUILayout.ObjectField(targetGameObjects[i], typeof(GameObject), true));
                }

                GameObject obj = (GameObject)EditorGUILayout.ObjectField(null, typeof(GameObject), true);
                if (obj != null)
                {
                    newObjectList.Add(obj);
                }

                GUILayout.EndVertical();

                GUILayout.Space(position.width - 120);
            }
            GUILayout.EndHorizontal();
        }
        GUILayout.EndVertical();


        Rect r = new Rect(
            150, 40,
            (position.width - 150) / 2, (position.height - 40));

        m_AssetList.OnGUI(r);

        /*
         * Rect s = r;
         * s.y = s.yMax;
         * m_ReferenceListView.OnGUI(s);
         * r.height = position.height - 40;
         */

        r.x = r.xMax + 10;

        m_refList.OnGUI(r);

        bool changed = false;

        for (int i = 0; i < newObjectList.Count; i++)
        {
            if (i < targetGameObjects.Count)
            {
                if (newObjectList[i] != targetGameObjects[i])
                {
                    if (newObjectList[i] != null)
                    {
                        if (!targetGameObjects.Contains(newObjectList[i]))
                        {
                            ScanGameObject(newObjectList[i]);
                        }
                    }
                    changed = true;
                }
                targetGameObjects[i] = newObjectList[i];
            }
            else if (newObjectList[i] != null)
            {
                targetGameObjects.Add(newObjectList[i]);
                ScanGameObject(newObjectList[i]);
                changed = true;
            }
        }

        if (changed)
        {
            ReloadTreeView();
        }
        else if (pack)
        {
            List <SpriteAtlasData>            data = m_AssetList.GetSpriteAtlasDatasList();
            List <SpriteAtlasData.SpriteInfo> list = new List <SpriteAtlasData.SpriteInfo>();
            foreach (var d in data)
            {
                list.AddRange(d.sprites);
            }

            Pack(list.ToArray(), targetTexture);
        }
        else if (reload)
        {
            Reload();
        }

        if (update_sprite)
        {
            List <SpriteAtlasData> data = m_AssetList.GetSpriteAtlasDatasList();
            foreach (GameObject o in targetGameObjects)
            {
                if (o != null)
                {
                    foreach (SpriteAtlasData d in data)
                    {
                        foreach (SpriteAtlasData.SpriteInfo info in d.sprites)
                        {
                            if (info.packed != null && info.origin != null && info.origin != info.packed)
                            {
                                SpriteReferenceInfo.ScanGameObject(o, (c, p) => SpriteReferenceInfo.ReplaceSprite(c, info.origin, info.packed));
                            }
                        }
                    }
                    EditorUtility.SetDirty(o);
                }
            }
            Reload();
        }
    }