void onNotifyBattleStateChange(BattleStateChange pMsg) { if (pMsg.state == 2) { mHandleMsg = false; HolyGameLogic.Instance.AskLoadComplete(); EventCenter.RemoveListener <Stream, int>((Int32)GameEventEnum.GameEvent_NotifyNetMessage, HandleNetMsg); NetworkManager.Instance.Pause(); Debug.Log("加载场景"); async = SceneManager.LoadSceneAsync("pvp_001"); } }
public int OnNotifyBattleStateChange(BattleStateChange pMsg) { EventCenter.Broadcast((Int32)GameEventEnum.UserEvent_NotifyBattleStateChange, pMsg); return((int)ErrorCodeEnum.Normal); }