public ConfigNumberRanged CreateNumberRanged(string name, float minvalue = 0, float maxvalue = 0) { ConfigNumberRanged n = new ConfigNumberRanged(name, minvalue, maxvalue).SetPrecision(2); this.store.putVar(n); return(n); }
public GameObject GenerateSlider2(ConfigNumberRanged f) { GameObject n = Instantiate(prefabSlider2); n.transform.SetParent(this.varUIContainer, false); UIRange2 ui = n.GetComponent <UIRange2>(); ui.setConfigVar(f); n.SetActive(true); return(n); }