Ejemplo n.º 1
0
 void onNotifyBattleStateChange(BattleStateChange pMsg)
 {
     if (pMsg.state == 2)
     {
         mHandleMsg = false;
         HolyGameLogic.Instance.AskLoadComplete();
         EventCenter.RemoveListener <Stream, int>((Int32)GameEventEnum.GameEvent_NotifyNetMessage, HandleNetMsg);
         NetworkManager.Instance.Pause();
         Debug.Log("加载场景");
         async = SceneManager.LoadSceneAsync("pvp_001");
     }
 }
Ejemplo n.º 2
0
 public int OnNotifyBattleStateChange(BattleStateChange pMsg)
 {
     EventCenter.Broadcast((Int32)GameEventEnum.UserEvent_NotifyBattleStateChange, pMsg);
     return((int)ErrorCodeEnum.Normal);
 }