public void TurnEngine_DrinkAllPotions_Should_Pass() { //Arrange PlayerInfoModel character = new PlayerInfoModel(); Engine.RoundHealing = RoundHealingEnum.Healing_on; Engine.populatePotionsList(); bool is_Health_present = false; //Act Engine.DrinkAllPotions(character); //now going through the potions list to make sure that there are no health potions //Assert foreach (PotionsModel potion in Engine.potionPool) { if (potion.GetPotionType() == PotionsEnum.Health) { is_Health_present = true; } } Assert.AreEqual(false, is_Health_present); }