public void TurnEngine_DrinkAllPotions_Should_Pass()
        {
            //Arrange
            PlayerInfoModel character = new PlayerInfoModel();

            Engine.RoundHealing = RoundHealingEnum.Healing_on;
            Engine.populatePotionsList();

            bool is_Health_present = false;

            //Act
            Engine.DrinkAllPotions(character);

            //now going through the potions list to make sure that there are no health potions
            //Assert
            foreach (PotionsModel potion in Engine.potionPool)
            {
                if (potion.GetPotionType() == PotionsEnum.Health)
                {
                    is_Health_present = true;
                }
            }


            Assert.AreEqual(false, is_Health_present);
        }