public async Task RoundEngine_PickupItemsFromPool_Default_Should_Pass() { // Arrange var Character = new CharacterModel { Speed = 20, Level = 1, CurrentHealth = 1, TotalExperience = 1, Name = "Z", Id = "me" }; // Add each model here to warm up and load it. Game.Helpers.DataSetsHelper.WarmUp(); Engine.CharacterList.Clear(); Engine.CharacterList.Add(Character); // Make the List Engine.EntityList = Engine.MakeEntityList(); // Act var result = Engine.PickupItemsFromPool(Character); // Reset // Assert Assert.AreEqual(true, result); }
public async Task RoundEngine_PickupItemsFromPool_Default_Should_Pass() { Engine.MonsterList.Clear(); // Both need to be character to fall through to the Name Test // Arrange var Character = new BaseCharacter { Speed = 20, Level = 1, CurrHealth = 1, ////ExperienceTotal = 1, Name = "Z", ListOrder = 1, Guid = "me" }; // Add each model here to warm up and load it. Game.Helpers.DataSetsHelper.WarmUp(); var CharacterPlayer = new PlayerInfoModel(Character); Engine.CharacterList.Clear(); Engine.CharacterList.Add(new PlayerInfoModel(Character)); // Make the List Engine.PlayerList = Engine.MakePlayerList(); // Act var result = Engine.PickupItemsFromPool(CharacterPlayer); // Reset // Assert Assert.AreEqual(true, result); }