void AsyncPlayerMoveAnimation() { if (isMove != anim.GetBool("move")) { //动画状态不同步时候 PlayerMoveAnimationModel model = new PlayerMoveAnimationModel() { IsMove = anim.GetBool("move") }; model.SetTime(DateTime.Now); //向服务器发起动画同步的请求 battleController.AsyncPlayerMoveAnimation(model); isMove = anim.GetBool("move"); } }