コード例 #1
0
 void AsyncPlayerMoveAnimation()
 {
     if (isMove != anim.GetBool("move"))
     {
         //动画状态不同步时候
         PlayerMoveAnimationModel model = new PlayerMoveAnimationModel()
         {
             IsMove = anim.GetBool("move")
         };
         model.SetTime(DateTime.Now);
         //向服务器发起动画同步的请求
         battleController.AsyncPlayerMoveAnimation(model);
         isMove = anim.GetBool("move");
     }
 }