void OnTriggerEnter(Collider other) { if (other.CompareTag("Boundary") || other.CompareTag("Enemy")) { return; } if (null != explosion) { Instantiate(explosion, transform.position, transform.rotation); } if (null != playerExplosion) { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); } if (other.CompareTag("Player")) { _battleController.GameOver(); } _battleController.AddScore(scoreValue); Destroy(other.gameObject); Destroy(this.gameObject); }