public void SetInitiatives(bool firstTime) { if (firstTime) { initiative1 = 50 - SPD; initiative2 = initiative1 + 50 - SPD; initiative3 = initiative2 + 50 - SPD; } else { initiative1 = initiative2; initiative2 = initiative3; initiative3 = initiative2 + 50 - SPD; battle.AddNewInitiative(initiative3, gameObject); } }