void Inputs() { //Verifica a direção que o player deverá ir direction = Vector2.zero; if (Input.GetKey(KeybindScript.Instace.WorldKeys["Up"])) { direction += Vector2.up; directionDodge = new Vector2(0, 1); dir = 0; } if (Input.GetKey(KeybindScript.Instace.WorldKeys["Left"])) { direction += Vector2.left; directionDodge = new Vector2(-1, 0); dir = 1; } if (Input.GetKey(KeybindScript.Instace.WorldKeys["Down"])) { direction += Vector2.down; directionDodge = new Vector2(0, -1); dir = 2; } if (Input.GetKey(KeybindScript.Instace.WorldKeys["Right"])) { direction += Vector2.right; directionDodge = new Vector2(1, 0); dir = 3; } if (bc.enabled) { bc.setDirection(direction); bc.SetPointIndex(dir); } }