public void CardRoleDead() { HOTween.To(transform, _deadTime, new TweenParms().Prop("localScale", Vector3.one * 0.001f).Ease(EaseType.Linear).OnStart(() => { _battleController.shieldPanel.Activate(); }).OnComplete(() => { if (_shellType == ShellType.Enemy) { _battleController.Drop(this); } Clear(); _battleController.CheckVacantShell(); _battleController.shieldPanel.Deactivate(); })); }