void ResolveStartingState() { Monpedia mp = dataCont.GetComponent <Monpedia>(); if (EnemyDataHolder.BattleType == BattleType.Trainer) { battleControl.InitiateTrainerBattle(); } else { battleControl.InitiateWildBattle(); } uiHPControl.SetMonsters(battleControl.playerMon, battleControl.enemyMon); AdvanceState(TurnState.EnemyIntro); }