static int ClearAllResources(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); obj.ClearAllResources(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void DestroyGameObj(GameObject obj) { if (obj == null) { return; } BaseResLoader loader = obj.GetComponent <BaseResLoader> (); if (loader != null) { loader.ClearAllResources(); } GameObject.Destroy(obj); }