static int LoadSpriteAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem1 <UnityEngine.SpriteRenderer> arg2 = (BaseResLoader.OnGetItem1 <UnityEngine.SpriteRenderer>)ToLua.CheckDelegate <BaseResLoader.OnGetItem1 <UnityEngine.SpriteRenderer> >(L, 4); obj.LoadSpriteAsync(arg0, arg1, arg2); return(0); } else if (count == 5) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem1 <UnityEngine.SpriteRenderer> arg2 = (BaseResLoader.OnGetItem1 <UnityEngine.SpriteRenderer>)ToLua.CheckDelegate <BaseResLoader.OnGetItem1 <UnityEngine.SpriteRenderer> >(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.LoadSpriteAsync(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.LoadSpriteAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/* * public bool ClearLoader(int instanceId, BaseResLoader loader, LoaderGroupSubNodeType subType) { * if (m_SubNodeList == null || loader == null) * return false; * var node = m_SubNodeList.First; * while (node != null) { * var next = node.Next; * var n = node.Value; * if (n != null && n.IsVaild && n.target.GetInstanceID() == instanceId) { * if (!IsLoadAllMustLoad(n.type, subType)) { * m_SubNodeList.Remove(node); * DestroySubNodeByPool(n); * return true; * } * } * node = next; * } * return false; * } */ public bool LoadAll(int instanceId, BaseResLoader loader, LoaderGroupSubNodeType subType) { if (m_SubNodeList == null || loader == null) { return(false); } var node = m_SubNodeList.First; while (node != null) { var next = node.Next; var n = node.Value; if (n != null && n.IsVaild && n.target.GetInstanceID() == instanceId) { // 类型一样直接不加载 if (IsLoadAllMustLoad(n.type, subType)) { DoLoad(loader, n); } m_SubNodeList.Remove(node); DestroySubNodeByPool(n); return(true); } node = next; } return(false); }
static int ClearTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 2); obj.ClearTexture(ref arg0); ToLua.Push(L, arg0); return(1); } else if (count == 3) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.MeshRenderer arg0 = (UnityEngine.MeshRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.MeshRenderer)); string arg1 = ToLua.CheckString(L, 3); obj.ClearTexture(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.ClearTexture")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadSprite(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.SpriteRenderer arg0 = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteRenderer)); string arg1 = ToLua.CheckString(L, 3); bool o = obj.LoadSprite(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 4) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.SpriteRenderer arg0 = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteRenderer)); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); bool o = obj.LoadSprite(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.LoadSprite")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void Load(BaseResLoader loader) { if (loader == null || m_SubNodeList == null) { return; } /* * if (loader != null) * loader.AddLoaderGroupAllRef(); */ var node = m_SubNodeList.First; while (node != null) { var next = node.Next; var subNode = node.Value; if (subNode != null) { DoLoad(loader, subNode); } m_SubNodeList.Remove(node); DestroySubNodeByPool(subNode); node = next; } /* * if (loader != null) * loader.DecLoaderGroupAllRef(); */ }
static int ClearAllResources(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); obj.ClearAllResources(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DestroyGameObj(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); BaseResLoader.DestroyGameObj(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearAniController(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Animator arg0 = (UnityEngine.Animator)ToLua.CheckObject(L, 2, typeof(UnityEngine.Animator)); obj.ClearAniController(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InstantiateGameObj(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.GameObject o = BaseResLoader.InstantiateGameObj(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void DestroyGameObj(GameObject obj) { if (obj == null) { return; } BaseResLoader loader = obj.GetComponent <BaseResLoader> (); if (loader != null) { loader.ClearAllResources(); } GameObject.Destroy(obj); }
static int GetResList(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); System.Collections.Generic.List <UnityEngine.Object> o = obj.GetResList(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject o = BaseResLoader.CreateGameObject(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearMainTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.MeshRenderer arg0 = (UnityEngine.MeshRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.MeshRenderer)); obj.ClearMainTexture(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearMaterail(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2); obj.ClearMaterail(ref arg0); ToLua.Push(L, arg0); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearAnimationClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip)); obj.ClearAnimationClip(ref arg0); ToLua.PushSealed(L, arg0); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadMainTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.MeshRenderer arg0 = (UnityEngine.MeshRenderer)ToLua.CheckObject(L, 2, typeof(UnityEngine.MeshRenderer)); string arg1 = ToLua.CheckString(L, 3); bool o = obj.LoadMainTexture(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAnimationClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip)); string arg1 = ToLua.CheckString(L, 3); bool o = obj.LoadAnimationClip(ref arg0, arg1); LuaDLL.lua_pushboolean(L, o); ToLua.PushSealed(L, arg0); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadMaterial(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Material, string>(L, 2)) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); bool o = obj.LoadMaterial(ref arg0, arg1); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg0); return(2); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.SpriteRenderer, string>(L, 2)) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.SpriteRenderer arg0 = (UnityEngine.SpriteRenderer)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); bool o = obj.LoadMaterial(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.MeshRenderer, string>(L, 2)) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); UnityEngine.MeshRenderer arg0 = (UnityEngine.MeshRenderer)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); bool o = obj.LoadMaterial(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.LoadMaterial")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected override void Awake() { base.Awake(); m_Loader = gameObject.AddComponent <BaseResLoader> (); m_ClsnSpritePoolRoot = new GameObject("Pool_SpriteClsn"); m_ClsnSpritePoolRoot.transform.SetParent(this.transform, false); m_ClsnSpritePoolRoot.SetActive(false); m_ClsnColliderPoolRoot = new GameObject("Pool_ColliderClsn"); m_ClsnColliderPoolRoot.transform.SetParent(this.transform, false); m_ClsnColliderPoolRoot.SetActive(false); m_FlyPoolRoot = new GameObject("Fly_Pool"); m_FlyPoolRoot.transform.SetParent(this.transform, false); m_FlyPoolRoot.SetActive(false); RegisterDefaultStates(); RegisterStateMgrListener(); }
public void Load(BaseResLoader loader) { if (loader == null || m_SubNodeList == null) { return; } loader.IsCheckLoaderGroup = false; var node = m_SubNodeList.First; while (node != null) { var next = node.Next; var subNode = node.Value; if (subNode != null) { DoLoad(loader, subNode); } m_SubNodeList.Remove(node); DestroySubNodeByPool(subNode); node = next; } loader.IsCheckLoaderGroup = true; }
// 加载 protected virtual void DoLoad(BaseResLoader loader, LoaderGroupSubNode node) { if (DoNGUILoad(loader, node)) { return; } if (loader == null || node == null || !node.IsVaild) { return; } string fileName = this.FileName; if (string.IsNullOrEmpty(fileName)) { return; } switch (node.type) { case LoaderGroupSubNodeType.SpriteRenderer_Material: var sp1 = node.spriteRenderer; if (sp1 == null) { return; } loader.LoadMaterial(sp1, fileName); break; case LoaderGroupSubNodeType.SpriteRenderer_SpriteData: var sp2 = node.spriteRenderer; if (sp2 == null) { return; } string spriteName = node.Param as string; if (string.IsNullOrEmpty(spriteName)) { loader.LoadSprite(sp2, fileName); } else { loader.LoadSprite(sp2, fileName, spriteName); } break; case LoaderGroupSubNodeType.MeshRenderer_Material: var mr1 = node.meshRenderer; if (mr1 == null) { return; } loader.LoadMaterial(mr1, fileName); break; case LoaderGroupSubNodeType.MeshRenderer_MainTexture: var mr2 = node.meshRenderer; if (mr2 == null) { return; } loader.LoadMainTexture(mr2, fileName); break; case LoaderGroupSubNodeType.MeshRenderer_Texture: var mr3 = node.meshRenderer; if (mr3 == null) { return; } string matName = node.Param as string; if (!string.IsNullOrEmpty(matName)) { loader.LoadTexture(mr3, fileName, matName); } break; case LoaderGroupSubNodeType.TextMesh_Font: var tM1 = node.textMesh; if (tM1 == null) { return; } loader.LoadFont(tM1, fileName); break; } }
protected bool DoNGUILoad(BaseResLoader loader, LoaderGroupSubNode node) { if (loader == null || node == null || !node.IsVaild) { return(false); } string fileName = this.FileName; if (string.IsNullOrEmpty(fileName)) { return(false); } var nguiLoader = loader as NGUIResLoader; if (nguiLoader == null) { return(false); } bool ret = true; LoaderGroupSubNodeType type = node.type; switch (type) { case LoaderGroupSubNodeType.UITexture_MainTexture: var t1 = node.uiTexture; if (t1 == null) { return(true); } nguiLoader.LoadMainTexture(t1, fileName); break; case LoaderGroupSubNodeType.UITexture_Material: var t2 = node.uiTexture; if (t2 == null) { return(true); } nguiLoader.LoadMaterial(t2, fileName); break; case LoaderGroupSubNodeType.UITexture_Texture: var t3 = node.uiTexture; if (t3 == null) { return(true); } string matName = node.Param as string; if (string.IsNullOrEmpty(matName)) { return(true); } nguiLoader.LoadTexture(t3, fileName, matName); break; case LoaderGroupSubNodeType.UISprite_Atals: var sp1 = node.uiSprite; if (sp1 == null) { return(true); } if (nguiLoader.LoadAltas(sp1, fileName)) { /* * string spriteName = this.Param as string; * if (!string.IsNullOrEmpty(spriteName)) * sp1.spriteName = spriteName; */ // 判断是否有SpriteAnimation RefreshSpriteAnimiate(sp1); } break; case LoaderGroupSubNodeType.UISprite_Material: var sp2 = node.uiSprite; if (sp2 == null) { return(true); } nguiLoader.LoadMaterial(sp2, fileName); break; case LoaderGroupSubNodeType.UISprite_MainTexture: var sp3 = node.uiSprite; if (sp3 == null) { return(true); } nguiLoader.LoadMainTexture(sp3, fileName); break; case LoaderGroupSubNodeType.UI2DSprite_MainTexture: var sp4 = node.ui2DSprite; if (sp4 == null) { return(true); } nguiLoader.LoadMainTexture(sp4, fileName); break; case LoaderGroupSubNodeType.UI2DSprite_SpriteData: var sp5 = node.ui2DSprite; if (sp5 == null) { return(true); } string spName1 = node.Param as string; if (!string.IsNullOrEmpty(spName1)) { nguiLoader.LoadSprite(sp5, fileName, spName1); } break; case LoaderGroupSubNodeType.UI2DSprite_Material: var sp6 = node.ui2DSprite; if (sp6 == null) { return(true); } nguiLoader.LoadMaterial(sp6, fileName); break; default: ret = false; break; } return(ret); }