void OnTriggerEnter(Collider other) { if (other.tag == "Player") { PlayerClass = other.gameObject.GetComponent <BasePlayer>(); switch (TypeOfItem) { case 0: PlayerClass.SetHealth(1); Destroy(gameObject); break; case 1: PlayerClass.CmdAddAttackPoint(300); Destroy(gameObject); break; case 2: PlayerClass.AddMovementSpeed(1); Destroy(gameObject); break; } } }