Exemplo n.º 1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            PlayerClass = other.gameObject.GetComponent <BasePlayer>();

            switch (TypeOfItem)
            {
            case 0:
                PlayerClass.SetHealth(1);
                Destroy(gameObject);
                break;

            case 1:
                PlayerClass.CmdAddAttackPoint(300);
                Destroy(gameObject);
                break;

            case 2:
                PlayerClass.AddMovementSpeed(1);
                Destroy(gameObject);
                break;
            }
        }
    }