protected void ClearMapping() { if (serializedObject != null) { Undo.RegisterCompleteObjectUndo(this, "Clear Mapping"); AvatarSetupTool.ClearHumanBoneArray(m_HumanBoneArray); ResetBones(); ValidateMapping(); SceneView.RepaintAll(); } }
protected void ClearMapping() { if (serializedObject != null) { Undo.RegisterCompleteObjectUndo(this, "Clear Mapping"); AvatarSetupTool.ClearHumanBoneArray(m_HumanBoneArray); ResetBones(); ValidateMapping(); m_AutoGenerateAvatarMappingIfUnspecified.boolValue = false; SceneView.RepaintAll(); } }
protected void ClearMapping() { if (this.serializedObject == null) { return; } Undo.RegisterCompleteObjectUndo((UnityEngine.Object) this, "Clear Mapping"); AvatarSetupTool.ClearHumanBoneArray(this.serializedObject); this.ResetBones(); this.ValidateMapping(); SceneView.RepaintAll(); }