コード例 #1
0
 protected void ClearMapping()
 {
     if (serializedObject != null)
     {
         Undo.RegisterCompleteObjectUndo(this, "Clear Mapping");
         AvatarSetupTool.ClearHumanBoneArray(m_HumanBoneArray);
         ResetBones();
         ValidateMapping();
         SceneView.RepaintAll();
     }
 }
コード例 #2
0
 protected void ClearMapping()
 {
     if (serializedObject != null)
     {
         Undo.RegisterCompleteObjectUndo(this, "Clear Mapping");
         AvatarSetupTool.ClearHumanBoneArray(m_HumanBoneArray);
         ResetBones();
         ValidateMapping();
         m_AutoGenerateAvatarMappingIfUnspecified.boolValue = false;
         SceneView.RepaintAll();
     }
 }
コード例 #3
0
 protected void ClearMapping()
 {
     if (this.serializedObject == null)
     {
         return;
     }
     Undo.RegisterCompleteObjectUndo((UnityEngine.Object) this, "Clear Mapping");
     AvatarSetupTool.ClearHumanBoneArray(this.serializedObject);
     this.ResetBones();
     this.ValidateMapping();
     SceneView.RepaintAll();
 }