public void ReStart() { if (Application.loadedLevelName == "Stage_01") { Application.LoadLevel("Stage_01"); Time.timeScale = 1.0f; AudioManagerScript.Instance().bgm.enabled = true; } if (Application.loadedLevelName == "Stage_02") { Application.LoadLevel("Stage_02"); Time.timeScale = 1.0f; AudioManagerScript.Instance().bgm.enabled = true; } if (Application.loadedLevelName == "Stage_03") { Application.LoadLevel("Stage_03"); Time.timeScale = 1.0f; AudioManagerScript.Instance().bgm.enabled = true; } if (Application.loadedLevelName == "Stage_04") { Application.LoadLevel("Stage_04"); Time.timeScale = 1.0f; AudioManagerScript.Instance().bgm.enabled = true; } }
public void ExitLobby() { Application.LoadLevel("Lobby"); Time.timeScale = 1.0f; AudioManagerScript.Instance().bgm.enabled = true; LobbyScript.Instance().UIChagner(); }
public void BgmReStart() { bgmStopSprite.SetActive(false); if (bgmStopSprite.activeSelf == false) { Debug.Log("bgm오픈"); AudioManagerScript.Instance().bgm.enabled = true; } }
public void BgmStop() { bgmStopSprite.SetActive(true); if (bgmStopSprite.activeSelf == true) // AudioManagerScript.Instance().bgm.volume = 0; 으로 해야는 이유는 오디오 매니저가 파괴 안되고 따라오기 때문 { Debug.Log("bgm음소거"); AudioManagerScript.Instance().bgm.enabled = false; } }