public void AcceptCharacter() { if (characterID == lysID) { lysEnabled = true; audioManager.StopLysTheme(); } else if (characterID == jacqueID) { jacqueEnabled = true; audioManager.StopJacqueTheme(); BuildingManager.instance.OnHealthBonusMayHaveChanged(); PlayerStatsScript.instance.UpdateMind(-200f); } else if (characterID == steelID) { steelEnabled = true; audioManager.StopSteelTheme(); PlayerStatsScript.instance.UpdateSoul(-100f); } else if (characterID == angelID) { angelEnabled = true; audioManager.StopAngelTheme(); } audioManager.PlayDayTheme(); characterCanvas.SetActive(false); }