public void ReStart()
 {
     if (Application.loadedLevelName == "Stage_01")
     {
         Application.LoadLevel("Stage_01");
         Time.timeScale = 1.0f;
         AudioManagerScript.Instance().bgm.enabled = true;
     }
     if (Application.loadedLevelName == "Stage_02")
     {
         Application.LoadLevel("Stage_02");
         Time.timeScale = 1.0f;
         AudioManagerScript.Instance().bgm.enabled = true;
     }
     if (Application.loadedLevelName == "Stage_03")
     {
         Application.LoadLevel("Stage_03");
         Time.timeScale = 1.0f;
         AudioManagerScript.Instance().bgm.enabled = true;
     }
     if (Application.loadedLevelName == "Stage_04")
     {
         Application.LoadLevel("Stage_04");
         Time.timeScale = 1.0f;
         AudioManagerScript.Instance().bgm.enabled = true;
     }
 }
 public void ExitLobby()
 {
     Application.LoadLevel("Lobby");
     Time.timeScale = 1.0f;
     AudioManagerScript.Instance().bgm.enabled = true;
     LobbyScript.Instance().UIChagner();
 }
 public void BgmReStart()
 {
     bgmStopSprite.SetActive(false);
     if (bgmStopSprite.activeSelf == false)
     {
         Debug.Log("bgm오픈");
         AudioManagerScript.Instance().bgm.enabled = true;
     }
 }
 public void BgmStop()
 {
     bgmStopSprite.SetActive(true);
     if (bgmStopSprite.activeSelf == true) // AudioManagerScript.Instance().bgm.volume = 0; 으로 해야는 이유는 오디오 매니저가 파괴 안되고 따라오기 때문
     {
         Debug.Log("bgm음소거");
         AudioManagerScript.Instance().bgm.enabled = false;
     }
 }