void MakeAudioVolumeDown() { int loadLevelNum = Application.loadedLevel - 1; if (loadLevelNum < 0 || loadLevelNum > 3) { loadLevelNum = 0; } AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASGuanKaBJ[loadLevelNum], 1); }
void MakeAudioVolumeDown() { int loadLevelNum = SceneManager.GetActiveScene().buildIndex - 1; if (loadLevelNum < 0 || loadLevelNum > 3) { loadLevelNum = 0; } AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASGuanKaBJ[loadLevelNum], 1); }
void DelayPlayNextBeiJingAudio() { AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASGuanKaBJ[IndexBeiJingAd]); IndexBeiJingAd++; if (IndexBeiJingAd >= AudioListCtrl.GetInstance().ASGuanKaBJ.Length) { IndexBeiJingAd = 0; } //Debug.Log("Unity:"+"DelayPlayNextBeiJingAudio -> IndexBeiJingAd "+IndexBeiJingAd); XKGlobalData.GetInstance().PlayGuanKaBeiJingAudio(IndexBeiJingAd); }
void DelayPlayNextBeiJingAudio() { TweenVolume tVol = gameObject.GetComponent <TweenVolume>(); if (tVol != null) { DestroyObject(tVol); } AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASGuanKaBJ[IndexBeiJingAd]); AudioListCtrl.GetInstance().ASGuanKaBJ[IndexBeiJingAd].volume = m_VolumeStart; IndexBeiJingAd++; if (IndexBeiJingAd >= AudioListCtrl.GetInstance().ASGuanKaBJ.Length) { IndexBeiJingAd = 0; } //Debug.Log("Unity:"+"DelayPlayNextBeiJingAudio -> IndexBeiJingAd "+IndexBeiJingAd); XKGlobalData.GetInstance().PlayGuanKaBeiJingAudio(IndexBeiJingAd); }
public static void StopGameBeiJingAudio() { AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASGuanKaBJ[IndexBeiJingAd], 2); }
public void StopAudioJiFenGunDong() { AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASJiFenGunDong); }
public void StopAudioBossLaiXi() { AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASBossLaiXi); }
public void StopAudioRanLiaoJingGao() { AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASRanLiaoJingGao); }
public void StopModeBeiJingAudio() { AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASModeBeiJing); }