public void PlayAudioBossLaiXi()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASBossLaiXi);
     //AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASBossLaiXi, 2);
 }
 public void StopAudioBossLaiXi()
 {
     AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASBossLaiXi);
 }
 public void PlayAudioJiFenGunDong()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASJiFenGunDong, 2);
 }
コード例 #4
0
 public void PlayAudioZhunXingTX()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASZhunXingTX);
 }
 public void PlayAudioQuanBuTongGuan()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASQuanBuTongGuan);
 }
 public void PlayAudioXuBiDaoJiShi()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASXuBiDaoJiShi);
 }
 public void StopModeBeiJingAudio()
 {
     AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASModeBeiJing);
 }
 public void PlayAudioBossShengLi()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASBossShengLi);
 }
 public void PlayStartBtAudio()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASStartBt);
 }
 public void PlayModeBeiJingAudio()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASModeBeiJing, 2);
 }
 static void PlayTouBiAudio()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASTouBi);
 }
 public static void PlayAudioSetEnter()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASSetEnter);
 }
    // Use this for initialization
    void Awake()
    {
        _instance = this;
        try
        {
            XKGlobalData.GetInstance();
            //Debug.Log("Unity:!!!!!!GetInstance!!!!!!");
            //AudioListener.volume = (float)XKGlobalData.GameAudioVolume / 10f;
            AudioListener.volume = 1f;
            if (AudioListCtrl.GetInstance() != null)
            {
                AudioListCtrl.GetInstance().CloseGameAudioBJ();
            }
            else
            {
                Debug.Log("Unity:!!!!!!AudioListCtrl.GetInstance() == null!!!!!!");
            }
            Screen.showCursor = false;
            LoadingGameCtrl.ResetLoadingInfo();
            //Debug.Log("Unity:!!!!!!ResetLoadingInfo!!!!!!");
            Time.timeScale = 1.0f;
            AudioManager.Instance.SetParentTran(null);
            //Debug.Log("Unity:!!!!!!Instance.SetParentTran!!!!!!");
            GameOverCtrl.IsShowGameOver = false;
            //Debug.Log("Unity:!!!!!!IsOpenFXZhenDong!!!!!!"+ IsOpenFXZhenDong.ToString());
            //if (IsOpenFXZhenDong)
            //{
            //	pcvr.OpenAllPlayerFangXiangPanPower();
            //}
            //pcvr.CloseAllQiNangArray(PlayerEnum.Null, 1);
            //Debug.Log("Unity:!!!!!!CloseAllQiNangArray!!!!!!");
            //IsTestLJGame = true; //test
            //IsTestXiaoScreen = true; //test
            if (!XkGameCtrl.IsGameOnQuit)
            {
                if (!Screen.fullScreen ||
                    Screen.currentResolution.width != 1360 ||
                    Screen.currentResolution.height != 768)
                {
                    if (!IsTestLJGame && !IsTestXiaoScreen)
                    {
                        Screen.SetResolution(1360, 768, true);
                    }
                }
            }
            Debug.Log("Unity:!!!!!!IsGameOnQuit!!!!!!");

            if (!IsTestLJGame)
            {
                IsActivePlayer = true;
                if (IsTestXiaoScreen)
                {
                    Screen.SetResolution(680, 384, false);                     //test
                }
            }
            Debug.Log("Unity:!!!!!!IsTestLJGame!!!!!!");

            QualitySettings.SetQualityLevel((int)QualityLevelEnum.Fast);
            Debug.Log("Unity:!!!!!!SetQualityLevel!!!!!!");
            //AudioSourceObj = transform.GetComponent<AudioSource>();
            Invoke("DelayResetIsLoadingLevel", 4f);
            if (IsOpenFXZhenDong)
            {
                IsOpenFXZhenDong = false;
                Invoke("CloseAllFangXiangPanPower", 10f);
            }
            Debug.Log("Unity:!!!!!!IsOpenFXZhenDong!!!!!!");
            //PlayMovie();
            //创建Logo播放对象.
            CrateMovieLogoAni();
            //InputEventCtrl.GetInstance().ClickTVYaoKongExitBtEvent += ClickTVYaoKongExitBtEvent;
            //pcvr.GetInstance().AddTVYaoKongBtEvent();
        }
        catch (System.Exception e)
        {
            Debug.Log("Unity:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
            Debug.LogException(e);
            Debug.Log("Unity:" + e.Message);
        }
    }
 public void PlayAudioHitBuJiBao()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASHitBuJiBao);
 }
 public void PlayModeXuanZeAudio()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASModeXuanZe);
 }
 public void PlayAudioStage2()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASStage2);
 }
 public void PlayModeQueRenAudio()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASModeQueRen);
 }
 public void PlayAudioXuanYaDiaoLuo()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASXuanYaDiaoLuo);
 }
 public void PlayJiaYouBaoZhaAudio()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASJiaYouBaoZha);
 }
 public void PlayAudioGameOver()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASGameOver);
     MakeAudioVolumeDown();
 }
 public void PlayAudioRanLiaoJingGao()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASRanLiaoJingGao, 2);
 }
 public void PlayAudioXunZhangZP()
 {
     AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASXunZhangZP);
 }
 public void StopAudioRanLiaoJingGao()
 {
     AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASRanLiaoJingGao);
 }
 public void StopAudioJiFenGunDong()
 {
     AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASJiFenGunDong);
 }
 public static void StopGameBeiJingAudio()
 {
     AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASGuanKaBJ[IndexBeiJingAd], 2);
 }