public void PlayGuanKaBeiJingAudio(int indexBeiJingAd = 0) { indexBeiJingAd = indexBeiJingAd % AudioListCtrl.GetInstance().ASGuanKaBJ.Length; int audioIndex = indexBeiJingAd; // int audioIndex = Application.loadedLevel - 1; // if (XkGameCtrl.GetInstance().IsCartoonShootTest) { // audioIndex = 1; //test // } if (AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex] != null) { AudioSource audioVal = AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex].gameObject.AddComponent <AudioSource>(); audioVal.clip = AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex].clip; AudioBeiJingCtrl beiJingAudio = AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex].GetComponent <AudioBeiJingCtrl>(); if (beiJingAudio != null) { audioVal.volume = beiJingAudio.m_VolumeStart; //Debug.Log("Unity: volume ================= " + beiJingAudio.m_VolumeStart); } //audioVal.volume = AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex].volume; AudioListCtrl.GetInstance().RemoveAudioSource(AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex]); AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex] = audioVal; } AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex], 2); }
public void PlayDaoDanJingGaoAudio() { if (Time.realtimeSinceStartup - TimeValDaoDanJingGao < 0.5f) { return; } TimeValDaoDanJingGao = Time.realtimeSinceStartup; AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASDaoDanJingGao, 1); }
public void PlayGuanKaBeiJingAudio() { int audioIndex = SceneManager.GetActiveScene().buildIndex - 1; if (XkGameCtrl.GetInstance().IsCartoonShootTest) { audioIndex = 1; //test } if (AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex] != null) { AudioSource audioVal = AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex].gameObject.AddComponent <AudioSource>(); audioVal.clip = AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex].clip; audioVal.volume = AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex].volume; AudioListCtrl.GetInstance().RemoveAudioSource(AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex]); AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex] = audioVal; } AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASGuanKaBJ[audioIndex], 2); }
public void PlayAudioXuanYaDiaoLuo() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASXuanYaDiaoLuo); }
public void PlayAudioBossShengLi() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASBossShengLi); }
public void PlayAudioStage2() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASStage2); }
public void PlayAudioHitBuJiBao() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASHitBuJiBao); }
public void PlayAudioJiFenGunDong() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASJiFenGunDong, 2); }
public void PlayAudioXuBiDaoJiShi() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASXuBiDaoJiShi); }
public void PlayModeQueRenAudio() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASModeQueRen); }
public void PlayModeXuanZeAudio() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASModeXuanZe); }
public void PlayModeBeiJingAudio() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASModeBeiJing, 2); }
public void PlayStartBtAudio() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASStartBt); }
static void PlayTouBiAudio() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASTouBi); }
public static void PlayAudioSetEnter() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASSetEnter); }
public void PlayAudioQuanBuTongGuan() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASQuanBuTongGuan); }
public void PlayAudioGameOver() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASGameOver); MakeAudioVolumeDown(); }
public void PlayJiaYouBaoZhaAudio() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASJiaYouBaoZha); }
public void PlayAudioXunZhangZP() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASXunZhangZP); }
public void PlayAudioRanLiaoJingGao() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASRanLiaoJingGao, 2); }
public void PlayAudioZhunXingTX() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASZhunXingTX); }
public void PlayAudioBossLaiXi() { AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASBossLaiXi); //AudioListCtrl.PlayAudioSource(AudioListCtrl.GetInstance().ASBossLaiXi, 2); }