void Start() { BossRef = Instantiate(BossModel, Camera.main.transform.position + Camera.main.transform.forward * 15, Quaternion.identity); BossRef.transform.LookAt(Camera.main.transform); AttackBtn.SetActive(false); StartCoroutine(HideInfo()); }
IEnumerator HideInfo() { yield return(new WaitForSeconds(6)); BossRef.transform.GetChild(0).gameObject.SetActive(false); AttackBtn.SetActive(true); }